Thursday, December 18, 2025

Lore post - Anatomy of a firstborn Space Marine

 


Anatomy of a Space Marine.

Deep within the Himalazian mountains, the Emperor of Mankind built a secret laboratory, the cradle of the Primarchs. These superhuman generals were destined to command gene-forged armies, leading humanity back into the stars and uniting lost societies beneath the Imperium’s banner.

To achieve this, the Emperor needed warriors beyond compare. He had already shaped the Legio Custodes by hand, perfecting each strand of their DNA. But such painstaking work could never scale to the vast numbers required for the Astartes. Instead, he devised the gene-seed: organs capable of transforming ordinary adolescent males into transhuman soldiers, given time and the proper treatments.

The first recruits came from Terra’s noble houses and those who had stood with the Emperor during the Unification Wars. Only candidates with the right genetic resilience could survive the implants, and even then, they faced brutal physical and mental trials. Attrition was staggering, and as the Legions grew, each developed its own traditions of testing that pushed aspirants to the brink.

Those who endured were rewarded with the gradual gift of transformation. Organ by organ, phase by phase, they proved themselves worthy to join the ranks of the Emperor’s chosen.

Phase zero (for some legions). 

Once an aspirant has proven himself worthy of the Space Wolves, he must face the Test of Morkai. Before any gene-seed implantation begins, the candidate drinks from the Cup of Wulfen, a vessel containing the volatile Canis Helix. The ritual takes its name from Wulfen, one of Leman Russ’s household warriors. Though he swore loyalty, jealousy and hatred festered in his heart. When the Emperor came to claim Russ, the household pledged themselves as Fenris’s first Space Wolves. Wulfen was the first to drink from the cup. The transformation was immediate: his body twisted into a monstrous fusion of wolf and man. He lunged at Russ, only to be strangled by the Primarch’s hand. From that moment, Russ decreed that any aspirant unworthy of the Canis Helix would suffer the same fate, becoming one of the cursed Wulfen. The Blood Angels practice a similar rite. Their aspirants drink from a chalice said to contain the blood of Sanguinius himself. This act awakens the gene-seed, but it is also believed to be the moment when the flaw of the Red Thirst first takes root.


Phase One - Secondary Heart.

The first organ to be implanted is the easiest and requires no other organs to be present to function. This Organ simply acts as a backup if the primary heart is damaged or destroyed, and it enables the marine to survive fights in low-oxygen environments. In battle or stressful situations, the Secondary kicks in to increase blood flow throughout the body, allowing more oxygen to be transported and helping them stay in the fight longer.

Phase Two - Ossmodula (Iron Heart).

The first hormone-related organ to be implanted is the Ossmodula; the hormones secreted need to be combined with changes to the marine's diet. The diet needs to be ceramic-based, and once present, the organ begins to cause all of the bones in the body to increase in size and strength. Within 2 years of implantation, the ribs fuse into a mass of interlocking plates that will withstand limited ballistic missile damage. The Ossmodula works in concert with the next phase organ to increase the size of the Marine.

Phase Three - Biscopea (Forge of Strength).

Implanted within the chest, this small spherical organ's primary use is hormonal in nature; it increases the muscle growth of the marine and supplies the hormonal basis for the later organs. Usually, this is implanted between the ages of 10 and 12.

Phase four - Haemastamen (Blood Maker).

Implanted into the main circulatory system, this is a tiny organ that increases the haemoglobin content and greatly increases its ability to carry oxygen. This causes the Astartes blood to be a brighter red than that of baseline humans. Can be implanted along with phases 2 and 3.

Phase five - Larraman's Organ (Healer)

A small liver-shaped organ, implanted in the chest cavity and directly connected to the circulatory system. This organ creates and controls the production of special 'Larraman cells' that get released into the bloodstream. Once the marine receives an injury, they automatically attach themselves to the white blood cells (Leukocytes) and get carried to the site of the wound. Upon contact with the air, they form a near-instant patch of scar tissue, sealing the wound, therefore greatly surpassing the abilities of platelets on a massive scale. Although this miracle organ can greatly increase the chance of survival in a marine, it is not a guarantee that they will survive the most extensive injuries they face. This ability can be overtaxed, and they can still die from intensive damage during combat.

Phase six - Catalepsean Node (the Unsleeping)

A pea-sized node is implanted into the back of the brain. This remarkable organ relates to the circadian rhythm of sleep and the debilitating effects of sleep deprivation on the body. For full control over this organ, hypnotherapy and training are required. When the marine becomes sleep deprived, the node cuts in and begins to power down sections of the brain sequentially to allow some form of rest without reducing combat ability. This cannot replace sleep completely, but with time, a marine can go up to two weeks without sleep and will need no more than four hours to be back to full ability and ready to start the process again. Some marines, with practice, can go into a meditative trance and go even longer.

Phase Seven - Preomnor (Neutraliser).

The pre-stomach, spliced into the digestive stomach above the original stomach, allows the marine to eat poisonous or even completely indigestible materials. But more incredibly, the Preomnor is capable of biochemically analysing anything ingested and neutralising most known biochemical or inorganic toxins. Some newly implanted marines like to make a habit of trying anything they can just to test this out. Any acids that are absorbed from material are automatically stored in the Betcher's Gland (a later implant). 

Phase Eight - Omophagea (the Remembrancer).

This organ is the reason for several flaws developing within some legions and later chapters. This implant is located in the spinal cord, but is actually part of the brain. Four nerve bundles are implanted, making a connection between the spine and the stomach wall. When the marine eats something, they can 'read or absorb the genetic material, the Omophagea transmits this gained information to the brain as a flash of memories or experiences. This organ has led to some legions developing blood drinking or flesh-eating rituals and going as far as gaining an unnatural craving for it.

Phase Nine - Multi-Lung (Imbiber).

A third lung is implanted to allow them to breathe in low oxygen environments, or poisonous environments, or even to grant partial ability to breathe underwater. The multi-lung has been used in parts of lore to produce a sonic attack scream to deafen and to disorientate mortals by the Talos of Night Lords. Other examples have been when the Lung was used to hyper oxygenate their bodies to avoid dropping unconscious during a rough landing in a drop-pod underfire.

Phase Ten - Occulobe (Eye of Vengeance).

This implant sits at the base of the brain and provides hormonal and genetic stimuli. This implant also requires optic-therapy by the Apothecaries at a later date. The optic therapy involves adjustments to the growth patterns and the light-reception portion of the eye. The end result is that the marine's vision is far superior to that of baseline humans. In low-light conditions, they can see just as well as in daylight, and they can see details at ease when viewing someone from a long distance.

Phase Eleven - Lyman's Ear (the Sentinel)

This implant completely replaces the marine's original ear; it artificially grants a couple of enhancements. The Ear makes the Space Marine immune to dizziness and motion sickness; he is able filter out and enhance certain sounds. The improvements granted are so great that they can hear a human heartbeat from a kilometer away, but the auditory enhancements aren't so intense that it overwhelms the Marine.

Phase Twelve - Sus-an Membrane (the Hibernator).

Initially implanted above the brain, this membrane eventually covers the entire brain. Although this implant is ineffective without follow-up chemical therapy and training, once this has been undertaken, it will allow a marine to survive even the worst of damages and end up in a state of suspended animation. This can slip into effect automatically during injuries in combat or by conscious choice. This can keep marines alive for years after the injuries have been received, and the correct chemical therapy or auto-suggestion can revive the marine from this state. The longest known in this period is Brother Silas Err of the Dark Angels legion, who got revived after 567 years.

Phase Thirteen - Melanchromic Organ (skinshield).

This organ is the reason for the gene-seed mutations in the Salamanders and occasional mutations in the Raven Guard and Blood Angels legions. This implant controls the amount of melanin in the skin. High levels of exposure to sunlight will result in the automatic darkening of the skin, which also grants the marine large amounts of protection from other types of radiation. 

Phase fourteen - Oolitic Kidney (the Purifier).

This implant works in conjunction with the Secondary Heart implant; it allows the marine to quickly filter his total volume of blood, rendering him immune to even more poisons and toxins. This action does come with a high cost that can't be undertaken in combat, as it renders the marine unconscious. When this function isn't required, it operates in a passive capacity, monitoring the circulatory system and the function of all other organs.

Phase fifteen - Neuroglottis (the Devourer).

This implant enhances the marine's sense of taste to the point where it can identify many common chemicals by taste or smell on its own. A marine can use this implant to track a target, just by sampling the air. Mundane food tastes are enhanced just as much by this implant.

Phase sixteen - Mucranoid (the Weaver).

This implant allows the marine to sweat a substance that coats the skin to create a barrier against extreme heat or cold and offer limited protection in the void. Although to be put into effect, it needs to be activated by outside treatment, this is common when fighting in a void is expected.

Phase seventeen - Betcher's Gland (the Poison Bite).

This is two glands implanted into the lower lip alongside the salivary glands, another option is into the hard palate. This implant works similarly to a reptile's poison gland, working in conjunction with the earlier Preomnor implant, which synthesises and stores a corrosive acid that the marine is immune to. Within the lore, this has been used as a last-ditch attempt close combat weapon or to melt chains that held a marine captive.

Phase eighteen - Progenoids (Gene-seed).

The Progenoid Glands, known simply as the Gene-Seed, are the eighteenth and most vital of the Astartes’ implants. Each Space Marine carries two: one nestled in the neck, the other deep within the chest. These organs respond to the presence of the other gene-seed implants, generating germ cells through a process akin to cellular mitosis. Stored within the glands, these cells contain the genetic blueprint of the Primarch, not the Marine himself, and can be cultured into the nineteen organs required to forge a new warrior. For the Adeptus Astartes, this is the only form of reproduction they will ever know. After five years, the neck gland matures and may be harvested; the chest gland requires a full decade. Apothecaries recover them most often after death, using the Narthecium’s Reductor to extract the glands from fallen brothers. In this way, the Legion replenishes its ranks, and the warrior achieves a form of immortality—living on through the gene-seed that will shape the next generation of Space Marines.

Phase nineteen- Black Carapace (the Interface).

The Black Carapace is the final, and most vital, of the nineteen gene-seed implants bestowed upon a Space Marine neophyte. This neuroactive, fibrous layer is grafted beneath the skin of the torso, where an Apothecary carves interface points that will later bind the warrior’s nervous system to his Power Armour. Within hours, the Carapace hardens, and invasive synthetic fibers grow inward, entwining with the Marine’s neurons to create a living circuit between man and machine. This is a critical implant to interact with the power armour of the marine, even though Sisters of Battle and Inquisitors also use a type of power armour, their armour is slow and clumsy compared to the near speed of thought seamless actions the marine can undertake. Most legions only allow this implantation to go forward after a rite of passage has been completed or a term of service within the scout squads. Most legions do not consider Neophytes as battle brothers until the Carapace has been implanted and the Neophyte is ready for his armour.




Wednesday, December 17, 2025

Oaths of Damnation book review spoiler free...ish

 


Oaths of Damnation by Robbie Mac Niven.

On the desolate world of Banish, the fortress-monastery Basilica Malefax looms like a shadow carved into stone. It is the seat of the Exorcists Chapter, a brotherhood shrouded in mystery and whispered about even among the Imperium’s countless legions. Yet behind its sanctified walls festers a secret so terrible that, if revealed, the Chapter would not merely be censured — it would be erased. Every Marine, every serf, every soul bound to the Basilica would be condemned to death. That secret now walks free. A figure known only as the Broken One has slipped his bonds, carrying with him the living embodiment of the Chapter’s shame. His return to the wider Imperium cannot be allowed. To stop him, Daggan Zaidu and the Primaris Hexbrakers are dispatched — an elite vanguard sworn to silence the truth before it spreads. For Zaidu, the mission is more than duty; it is personal, though the depth of that burden remains hidden from his brothers. Their hunt leads them into the heart of an Imperial world ablaze with rebellion. Chaos cults swarm its cities, whipped into frenzy by the dark sermons of the Word Bearers. The planet burns with heresy, its skies thick with war.

This is the newest book I've read and one of the first from the viewpoint of a Primaris marine; it did not disappoint. The story keeps you on the edge all the way through with no dead moments in the pacing and flow at all. the final battle is amazing and you really get a feel of the danger involved with this mission. The characters are fully evolved and are brought to life with great detail, the only other Exorcist i had come across properly in lore is in the Deathwatch series as part of Talon Squad and nothing was really said about his chapter other than they are functionally soulless, this plot takes that and shows you in great detail everything about the chapter and their rites of passage. You can't go wrong with this book if you're after more lore from the exorcist chapter, or you fancy a book including chaos from the universe. It takes its place among my favorites from the Warhammer 40k universe, and I really hope it does the same for you as well.

 











Tomb World book review spoiler free...ish

 


Tomb World by Jonathon D Beer. 

My latest read follows Khemet, a Necron Praetorian sworn to the Silent King. Her duty is absolute: to uphold his laws and act as judge, jury, and executioner — a metal-skinned arbiter reminiscent of Judge Dredd. Unlike most of her kind, the Praetorians never entered the Great Sleep. They remained awake through the long ages, waiting for the Necrons to reclaim their place among the stars. Over the 65 million years that passed, the memory engrams of many Necron lords decayed, fracturing into flaws that still plague their people. Khemet’s task has been to travel from Tomb World to Tomb World, purging corrupted nobility and handing command to Nemesors fit to rule. For countless millennia, she carried out this grim duty until fate bound her to a Necron overlord known as the Traveler. At first, their alliance seemed promising. But when Khemet was ordered to defend a world against the Imperium of Man, she failed to stem the tide. The Silent King held her responsible, condemning her to a high-tech purgatory, a punishment as eternal as the Necrons themselves.

I really enjoyed this book because it focused on the power games of the Necrons and showed that, no matter how superior they hold themselves, they can fall prey to petty power games just as easily as any other race. I've not read anything by Beer before, so I was very, very surprised he handled a lore fill subject like the Necrons and their past so well, and will in the future keep a lookout for any more books from him. The first part of the book stutters slightly as far as pacing is concerned, as we meet the characters involved, and it is a while until we get to the conflict part of the plot. There are some very good moments where we see that Necrons don't have to just operate as a giant phalanx of Gauss blasters and Necrodermis when in combat; they have very effective infiltration and sabotage skills. If you want a new Necron to enjoy as a new fan or a returning fan, you will really enjoy this. I highly recommend this to any fan.



Tuesday, December 16, 2025

Deathwatch Book review spoiler free...ish

 


Deathwatch by Steve Parker.

The Death Spectre chapter Librarian Lyandros Karras has received the call to join the ever-present war of the Deathwatch. They protect mankind from Xenos species they will never know of, they fight unlike any other arm of the Astartes fight forces taking the fight to them with technologies and upgrades given to no one else. Lyandros has been summoned to take the role of the killteam leader of Talon squad under the handling of the secretive Inquisitor, only known by his callsign, Sigma. This is the first full-length novel in the Deathwatch omnibus. The first part of this novel shows you the training and abilities the new killteam much learn and develop, and shows the lengths to which the Ordo Xenos is willing to go to build up the knowledge needed for the eternal fight to make humanity the foremost species in the universe, in particular this novel deals with a Genestealer Cult and what the Deathwatch is faced with when called in to deal with a mature cult that has started to breed the later generation hybrids.

I really enjoyed the whole omnibus, but that was mainly because this first full length Deathwatch book does such a good job of setting it up. The surprising point of contention that came up from the training side of this Plotline was actually the difficulty that the Deathwatch goes to mesh the multiple chapter idiosyncrasies and differences, one of the issues being the prideful stubbornness of the progenitor chapters like the Ultramarines or Raven Guard. Within the Talon squad is a member who sees it as a major insult that a member of the vaunted Ultramarines must be subordinate to a flawed lesser chapter member, as he sees it. It proves to be very tricky ground where a few mistakes are made all around. There really is a lot to lose yourself in before the fighting actually begins in full force. Nothing is diminished by the lack of combat in the beginning because the latter half of the story more than makes that up. The pacing can seem off when it flicks between the future mission and back to the squad being built, but you get used to it quickly. Having not read much in the past by Steve Parker, I was a bit apprehensive going in at first, but I completely forgot about that after just a few chapters. This is a must read if you enjoy the more unique fighting styles rather than just the good old Bolter to the face action, and if you enjoy reading about the cults and how they weave themselves into society so completely, you will enjoy this.




The Purging of Kadillus Spoiler free...ish

 



Purging of Kadillus by Gav Thorpe.

Captain Belial of the Dark Angels has been tasked with removing the green-skin menace from the Kadillus. Little does he know that this particular warband of Orks is actually two, one commanded by the scourge of the imperium and a feature of many Imperial citizens' nightmares, Ghazghkull Thraka, and the other by Nazdreg. They have launched a sudden attack from an unknown location and are backed by some kind of mysterious technology. This is the sequel to the Angels of Darkness book review previously in the Dark Angels trilogy collection. Which is a bit strange because it is chronologically situated before the previous, and Chaplain Boreas features heavily in some parts, along with Scout Sergeant Naaman. The plot of the conflict is well paced and is really well balanced between combat and the more sedate periods. There are some good surprises dispersed within the storyline that keep the enjoyment going, and you see a much different side to the Dark Angels because there is no focus on the Deathwing secrets that fill so much of other stories for the Chapter. 

Thorpe brings another solid title to his list of accomplishments with the 40k universe. He manages to balance everything well, so that it really lacks in keeping you interested. Ghazghkull isn't the full feature that his name usually automatically makes him, which I found a good change, he is more of a background threat that reminds you of the standard of enemies that the Angels are dealing with, compared to the usual rank and file warbands. The length of the novel makes it a mid-length read, and it uses those pages really well. If you're looking for the more cloak and dagger type plots, then this one isn't for you. If you want to read about how the Dark Angels fight when they have to fight on multiple fronts, with different unit types, and how they come together, then this one is for you. I really enjoyed it, and I think you will too if it's what you're after in a novel.






Monday, December 15, 2025

Space Wolf Book review spoiler free...ish

 


Space Wolf by William King.

The first book of the Space Wolf trilogy is a good way into the recruitment and training of new Marines. We meet Ragnar, one of the Fenris tribesmen from the death world, as a human, much like real-world Norse tribesmen would have been. We see his evolution into one of the Emperor's Angel of Death, his training, and the unique aspects of the Space Wolves recruitment, like the Canis Helix. The Space Wolves always strike me as a more feasting and fighting legion who enjoy crafting their own mighty sagas, instead of pious contemplation and a monastic existence interspersed with violence. This makes them an exciting read, and you can really get into the storyline.

 William King has really put himself at the forefront of the 40k authors with this trilogy. some readers may find the beginning chapters of the book slow going and lacking in some of the more common aspects found in the 40k universe. But they will be rewarded with an excellent read if they persevere. I would recommend this book to someone who is interested in the Space Wolves as a must-read. There are some extremely good parts within the novel. What I found most interesting were the parts that showed the unique Space Wolves recruitment and creation techniques. As a relative novice to the 40k world, I was really fascinated by this book, and I hope you will see why.


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Perturabo Hammer of Olympia book review spoiler free...ish

 


Perturabo Hammer of Olympia by Guy Haley.

The next book from the Primarch series I'm covering is about Mr. Happy himself, Perturabo, Primarch of the Iron Warriors Legion. When the Primarchs' gestation capsules were cast into the Warp from the Emperor's genetic laboratory deep beneath the Imperial Palace of Holy Terra, the one containing the nascent Primarch Perturabo landed on the world of Olympia. This book deals with his youth on this planet and the events thereafter. There is a mix between the past of the Primarch and all of his stubborn tantrums and general moodiness, and a future plotline involving a campaign against the time-bending Hrud and a message he receives saying that his home world has fallen from the path of the Imperium, and a rebellion is beginning to take place. This novel was a good read, but it didn't reach the heights that some of the other books in this series do. The past segments feature many moments of his stubborn, bratty nature towards his adopted people and his adopted father, the Tyrant of Lochos Dammekos. There are also moments where you see the bright potential of Perturabo with his astounding innate grasp of engineering and his ability to see the flaw in any observed target. 

Because the stubborn nature of the Primarch is such a big part of his nature, it is prevalent within the novel, but there really are some good parts to the plot that allow it to hold its own in the middle of the pack when it comes to this series. I've not read much when it comes to the Hrud, so I found those bits within the future plotline interesting. The novel again is short but well paced, so there are not many long periods of filler within the good points of the story. It's worth reading to find out more about Perturabo and how he sees the world, and any Iron Warrior fans will enjoy it. You see how a lot of Perturabo's nature is derived from his youth, but you do also see the part that is just a core aspect of his personality from birth.

For more Perturabo or Iron Warrior books to enjoy, I'd recommend - 

  • Iron Warriors omnibus
  • Angel Exterminatus
  • Black Oculus
  • Slaves of Darkness



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Thursday, December 11, 2025

Fulgrim The Palatine Phoenix book review spoiler free...ish

 


Fulgrim the Palatine Phoenix by Josh Reynolds.

The next book I'm reviewing is from the Primarch series. The book begins not long after Fulgrim has taken control of his remaining few sons who have survived the blight. There are roughly 200 marines left alive due to this disease, finding the lost Primarch has allowed the apothecaries to halt the devastation unleashed on the Gene-seed. We meet a fresh-faced and still spectacularly moody Fabius Bile, who is as ever, reviled by his own brothers. Fulgrim shows signs of the primarch he could have been, but his personal flaw of pride is heavily reinforced throughout. This pride is the thread within the narrative of this novel; he has made an ill-advised bet with his brother, the Great Wolf Leman Russ, that he can complete a Compliance with a tiny number of his sons.

The novel is only a short one, but it's well worth a read. If you're a fan of the Great Crusade themed books, it fits in nicely with a well-balanced plot of politics and action. You're given a good idea of the political splits with the worlds they bring into the Imperium and how they view the Space Marines in general. I read the book over the weekend and really enjoyed it. I found it was a bit of a change from the latest books I've read which have been more Xenos-related. This is the start of his epicurean nature, and you will have to put up with his extreme capriciousness taking hold sometimes. All in all it's another good read from the Primarchs series. I will be reviewing a few more from the series mainly because I've really enjoyed reading most of the novels.


Books including the Emperors Children.

  • Lord of Excess
  • Fabius Bile series
  • Fulgrim - the Perfect Son


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Monday, December 8, 2025

Path of the Renegade Book review spoiler free...ish

 


Path of the Renegade by Andy Chambers.

Asdrubael Vect rules the dark city with an, iron fist, the Kabals of the Dark Eldar politick between themselves endlessly, but occasionally one Archon thinks he can take control from him. This book deals with one of those events and what unfolds because of it. Path of the Renegade is the first book of the Path of the Dark Eldar trilogy and focuses heavily on the power games within the city of Commorragh. it includes multiple factions such as the Wych cults, Haemonculus convens and the Kabals. There is also a productive yet not so pleasant side trip to a Sub-realm that shows the varied nature of the Dark Kin. If your reading has been a bit too much Bolter heavy and you fancy a bit of variation, then this can be an interesting diversion. Showing some of the variation possible in the 40k universe, Andy Chambers brings a notable addition to his catalogue of great reads. With this novel he shows exactly what the remainder of the inhabitants of the universe can expect should they become caught up in the power plays at hand.

I've not really read a great deal of the books available from the Dark Eldar perspective, but I found this one a great point to start because there is a good amount of detail on the various factions without it just being a book about the differences. The storyline is strong and stays strong throughout. At multiple junctions within the plot, it reinforces the cruel and sadistic nature of them but manages to keep it fresh enough not to sound like a lecture on it. The characters are all interesting and fleshed out, so it doesn't feel like anyone is just filling space and pages. They are defined and expanded upon so you can actually see they are different fully formed characters rather than a simple pallet swap, which I found refreshing as it sometimes seems like some people are just interchangeable and easily forgettable. For a look deeper into Commorragh and its society you need to look no further, you will enjoy this book if you're looking for a change.



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Path of the Incubus book review spoiler free...ish

 


Path of the Incubus by Andy Chambers.

The second book in the Path of the Dark Eldar, starting directly after the first novel, and the Dysjunction has begun in the eternal city of Commorragh. The Dark City is in flames, and Asdrubael Vect is trying to keep his iron grip on the competing Kabals and Archons. The focus is on Morr from the first book and the Harlequin Motley, interspersed with the political machinations of the Dark Eldar in and around Vect. With this book, you learn more about the incubi and what it takes to be one. The eternal city's current danger is constantly highlighted by the ever-present games for power that still rage in private and public, even with daemonic invasions and barriers failing to hold around the city. Chambers does a brilliant job of showing the Dark Eldar for what they are and all of their sadistic, gory culture. 

The threads of some side characters are woven into the main plot, including new and old characters like the budding bromance of Xagor and Kharbyr, a lower-class Archon named Bezieth, and a warlock named Caraeis. There is not quite as much action as in the previous book, with more political maneuverings taking precedence. The fighting in this novel is mainly provided by the Incubus Morr, but it is really done very well, and I found it a fair trade-off. I had only come across the Harlequin Motley in the short novel The Masque of Vyle, and I really enjoyed learning more about him and found some of the back and forth between him and Morr really entertaining. The Novel paces well by mixing the faster-paced aspects and the slower ones nicely, so it doesn't seem like too much of either. If you enjoy the occasional trip into the darker side of the Eldar, then you will enjoy this series, and this novel adds to the series nicely.


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Angels of Darkness Book review spoiler free...ish

 


Angels of Darkness by Gav Thorpe.

This next novel comes from the Dark Angels omnibus. This first book from the series is focused on one of their Interrogator Chaplains, Boreas, and his small garrison squad on the planet of Piscina. The novel starts with the visit of this squad to a small village to see if any boys are fit enough for the process of becoming a Dark Angel. I always find it interesting to see the various ways chapters go about this critical task, and to see the differences in how it is done. the main theme of this book focuses on the self-appointed task of finding the Fallen (the Dark Angels that sided with Luther during the Heresy). The chapters of the book rotate, with one chapter being about the current events that the squad deals with, and the first interrogation Boreas undertook with one of the Fallen Astelan. Which I found really entertaining to read.

Gav Thorpe uses these chapters of the interrogation to good effect; he uses them to give a perspective from Astelan about why the Fallen sided with Luthor and how they felt they had been wronged. The battle of wills between the Chaplain and the Fallen is the main subplot here, and it really adds to the novel. There are some good moments of action, including combat with some Orcs left over from a previous invasion, and the boarding of a ship that belongs to members of the Fallen. The end of the novel has a good twist that I felt was delivered in a really great way. The pacing of the novel works really well with both main plots combining nicely. There are really good moments of focus on the unique culture of the Dark Angels and a view of why they are the way they are. All in all, I found it to be an engaging read that I enjoyed. If you want to learn more about the history of the Fallen, this will give you a nice starting point.




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Saturday, December 6, 2025

Warboss Book review spoiler free...ish

 



Warboss by Mike Brooks.

The next book for review is a novel set in the world of the Orks, full of their trademark dakka and all the ded killy action you could want, condensed into this book. The premise is simple, what happens when a war-crazed mob of your best boyz is all ready to flow over the planet in the green tide of destruction, and the Warlord Gazrot Goresnapper is suddenly killed ......by a grot. There is a secondary plot running that includes the grot Snaggi Littletoof, who would go on to try to fight against Grot oppression. This novel includes the full complement of the Ork special units. Weirdboyz make an appearance with Meks and Painboyz being plentiful. There are links with the other novels of Ufthak Blackhawk novels, and as mentioned, the Da Red Gobbo, and it does at some points, feel like it's more of a warm-up for those novels, but it doesn't really harm what it is, a really enjoyable read with some very humorous sections.

What I did enjoy about this novel was the additional bits of lore that are dropped in within the plot about the Ork clans, for instance how the Blood Axes like their use of tactics and how the Goffs tend to be the biggest and brutish of Orks. There are loads of other Ork types that are in and around everything. The Imperials and the Aeldari feature, but the Orks are stars and the plot really ensures you see clearly. i recommend this book if you're an Ork fan or want to learn a bit more about them.





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Lorgar Bearer of the Word Book review spoiler free...ish

 




Lorgar Bearer of the Word by Gav Thorpe.

From the Primarch series, Lorgar's Novel focuses on his early life on the desert world of Colchis. Mainly focusing on his often complex relationship with Kor Phaeron and the treatment suffered by him in his upbringing on a very religious centred world. Although this novel does not centre itself around martial conflict, there is conflict in other ways. I found the story interesting because it reveals the early corruption surrounding the Primarchs, and the Primarch who would ultimately first transfer his allegiance to Chaos was trapped with the far-reaching plans of the Ruinous Powers almost as soon as he was discovered. Again this is only a short story as with the other novels of this series, but it gives us the picture fully in that time.

I've never found Lorgar to be the most interesting of his brothers, and without a doubt, the weakest in terms of combat abilities. This novel shows him to still be a Primarch with all the abilities that come with it. Gav Thorpe is one of my favorite authors who writes for the Warhammer universe. He manages to take the limited potential of the plot and makes it an interesting read where you do get valuable information and an idea of where the rot came from within Lorgar. The future events of the humbling of the Word Bearers by the Emperor on Monarchia take on another layer of understanding, because the Legion failed in staying with the Imperial truth and the Emperor's vision of an imperium not relying on religion, this is shown to be the opposite of the world Lorgar understands it to be. If you fancy a short break from the bolter heavy novels in the literature, then this might be the one for you. If you also want to try and understand why Lorgar looked for another deity once the Emperor refused to be one, you can't go very far wrong with this.


Top image used under Creative Commons Warhammer wiki

bottom image book cover of the version used in the review


Thursday, December 4, 2025

The Emperors Gift Book review spoiler free...ish

 


The Emperor's Gift by Aaron Dembski-Bowden.

The Grey Knights, mankind's last line of defense against the ever hungry forces of Chaos, these paladins of purity protect the breadth of the imperium from the forces they cannot even comprehend. A central point of this novel is the edict of secrecy that surrounds them and just how far they need to go to ensure they remain hidden. With the appearance of the universe's kindest and fluffiest Primarch Angron, and the often berserker-like approaches of the Space Wolf chapter, we have the combination of all-time classic, and Aaron Dembski-Bowden doesn't disappoint. What I enjoyed about this novel at the beginning was a brief look into the initial training and testing that the Grey Knights are subject to, it's not a subject that I have come across in any of the other Grey Knight books I've been able to read. 

All the way through the plot, there is action and intense moments of drama that keep your interest going strong. There are twists and turns and moments of genuine shock to be had, but it is not a storyline that restricts itself to a one dimensional telling. There is squad sized combat against a Warp Corrupted Navigator and large scale planetary sized warfare to keep the narrative flowing. At some points, the combat isn't present, but the pressure is still on the characters in the form of political pressure and pressure from the ever watchful Inquisition. You truly get a feel for the stakes involved in these situations, and the knowledge that in this world, everyday men are just a number and are seen as extremely expendable, because the fate of trillions is at stake. If you are like me, a big fan of not only the Grey Knights but also Dembski-Bowden's work itself, then you will love this book and will really enjoy everything about this novel, and won't regret taking the opportunity to read it.



Top image used under Creative Commons Warhammer wiki

bottom image book cover of the version used in the review


 



Tuesday, December 2, 2025

Lore post - Primarchs rediscovery - part 2

 



The Primarchs.









Lion El'Johnson  Primarch of the 1st legion  Dark Angels.

The planet of Caliban was covered in dark forests full of chaos, twisted creatures that made life incredibly difficult for the humans that lived there. To be alone in the forests meant a certain horrific death; to survive, the inhabitants of Caliban had to live in fortresses and rely on knightly orders to be their protectors. The planet had been cut off from Terra thanks to the violent warp storms during the age of strife, and as a result, the populace devolved into a medieval feudal level of technology and civilisation. With the devolution, the majority of the people were ruled over by a small warrior elite. This noble class were great warriors, from birth brought up to be brave and to have no fear of death when facing the creatures of the forests. The knights had access to some very rare technology. They went to battle in a very basic form of power armour and used chainswords with bolt pistols. no other advanced technology existed on Caliban. The knights rode large battle horses named Destriers. They conducted long patrols into the wilderness to try and help to make life even a little better from the constant, never-ending struggle it was for the people of Caliban. It was during one of these patrols that Luther would first meet the young and feral Primarch who would go on to become Lion El'Johnson. 

The young primarchs' early years have been lost to time. The only person who knows for sure has never been open about it. What is known is that he crashed into the Caliban jungle. The knights that found him said that he looked to be a decade old, but with a primarch's accelerated growth, it is unknown just how long he was there alone against the native beasts of the forest. The heavily fortified towns that lay close to the boundaries of the forest had a strange urban legend about a nature spirit of smaller stature than a man, but humanoid, that would occasionally be seen but would not approach the town border. This nature spirit was said to have been around for over a century, and at the time, it was said to be the primarch, but this has never been verified. The warp is known to play fast and loose with time and reality, but it is unknown if it played a part here. Luther adopted the young feral child and brought him into civilisation for the first time.

 In a short space of time, the Lion had rapidly integrated with the knightly way of life and proved himself to be a capable fighter and strategist. Some say this is where the first seeds of jealousy were planted in the heart of Luther. After El'Johnson had reached maturity, he had managed to reach the highest ranks of the order and called for a great crusade to wipe out the beasts that featured in so many people's nightmares. After a solar decade of hard fighting and planning, the crusade was declared won. in this time, the orders ranks had swollen to numbers never before seen due to people flocking to fight with the Lion. The crusade was not universally popular with the other knightly orders on Caliban, and any that did resist were wiped out to the last man. Luthor at this point had dedicated his whole existence to the order, and at the end of the great crusade, the title of Grand Master of the Order was given to the Primarch, and Luther could only watch and burn with jealousy. Shortly after this title was bestowed upon the primarch, the fateful day of the Emperor's arrival would come to pass. When the Master of Mankind first stood in front of the Lion, the Primarch felt an instant connection and dropped to his knees, swearing fealty to the golden haloed being in front of him. On meeting some of his sons for the first time, the primarch challenged the captain of the company present. After an intense duel, the Lion would grant his sons their new name, the Dark Angels, and the Lion El'Johnson would be their Primarch and general.









Perturabo  Primarch of the 5th legion  Iron Warriors.

The planet of Olympia was a civilised but fractured world when the young Primarch Perturabo crashed. The details are mainly lost to time, and the fact that the lord of iron was always so secretive with his own history and inner nature. Perturabo was found outside in the wilds of the planet. The leader of the settlement he was taken to was known as the Tyrant, and he dispatched his guards to bring the unusual child who had been seen roaming the wilds. The city-state of Lochos was ruled with an iron fist by the Tyrant named Dammekos. He had heard stories of the young boy wandering the wilds, surviving by renting out his arm as a mercenary and as an artisan of phenomenal talent. The Tyrant really wanted to possess Perturabo's formidable engineering mind to crush his enemies and ensure that he would keep control of Lochos with no contenders. When the Tyrants' guards brought the sullen and taciturn boy to him, he demanded a test of his abilities. Perturabo was forced to fight multiple warriors from the Tyrant's household guard, and very taxing puzzles testing every facet of knowledge. These tests posed no threat to Perturabo; he passed through everyone easily and amazed everyone who witnessed this. The Tyrant offered the young Primarch a place in his household. The deal was struck, loyal service from Perturabo and protection from the other Tyrants and their retainers. One of the strangest aspects of Perturabo was that he could always see the cosmic scar he would come to know as the Eye of Terror. His early life was lived under the watchful eye of the people of Lochos. Perturabo learned many lessons from his adoptee culture, the art of siege warfare. He studied this form of war diligently; he learned the theory and practical skills that would go on to make him the skilled combatant he would come to be.

 As his life on Lochos progressed, so did his disdain for the mortals and their petty natures that surrounded him. Against the oldest of traditions on Olympia, when Perturabo reached his majority, he refused to honour the family he had been adopted by, taking a name from their storied history and kept to Perturabo, later rumoured to be from the Age of Strife era humanity. As a result of this majority he was able to turn to war and was allowed to command troops. Only allowed small commands to begin with, after many victories from the Primarchs' brilliant command skills and understanding, he shot up the ranks at a frightening pace. Dammekos reaped the rewards of these many victories; mercenaries and war artisans flocked to his banners, wanting to learn from his unbeatable general. As Perturabos' star rose, the people of Olympia were amazed at his new weapons, munitions, and many ingenious inventions to cause death on a mass scale. He was soon given the name the Hammer of Olympia. After a period of time where Olympia stayed as violent and riven by war as ever, just more and more violent, the Great Crusade came to the planet, and it became immediately clear that another of the Emperor's sons was found. It is said that acceptance from the Primarch was immediate for his real position in the universe, and in the plans of the Emperor was immediate, and he quickly went on to take control of his legion. He named them the Iron Warriors, they would come to be a fearsome force when holding siege to enemies, and eternal dislike and eventual hatred of the Imperial Fists legion.









Mortarion  Primarch of the 14th legion  Death Guard.

Barbarus was a planet of steam-powered technology adapted by Warp powers used in Necromantic ways. The planet was perpetually wreathed in a poisonous fog that would become more dangerous the higher up you went. The population was split between the controlling warlords and Human settlers trapped on the planet since their original stranding there in the Age of Strife. The inhuman warlords wielded necromancy powers that constantly kept the humans in a state of abject terror. Not being happy with just abducting the humans on the planet for their hideous experiments and tortures that would make a Drukhari blink, they stitched them up in various new ways and sent them to attack the village, always making sure there was something for their loved ones to recognise them by in their new form. It was in this horror of a world that the young Mortarion would come to be found. On the battlefield of the highest ranked overlord's latest victory, a screaming child was found. This was incredibly strange, as a normal human child should have been dead in seconds. The overlord was named Necare. He took the child, intending to bring the child up as his heir. This would not be a blessing or a good twist of fate; Mortarion would be nothing other than another weapon of terror and death incarnate. Death would be ever-present in the Primarch's life from this point, even his name meant 'child of death' in the local High Gothic dialect. The future Death Lord was to grow up as a virtual captive, kept in a small tower built at the limit in the fog of what even his vastly superhuman biology could cope with. The high overlord lived at the peak of the mountain where even the Primarch could not tread.

The Primarch had a thirst for knowledge and an intellect that was unmatched anywhere on Barbarus. His keeper made sure to keep his charge trained in every subject of lore, no matter how obscure, even arcane sciences were not off the curriculum. This would be the point that started Mortarion's hatred for psykers; his mind constantly strayed more and more towards the pitiful lives that went on down in the valleys where the poisoned fog didn't cover, but the evil of the overlords did. Mortarion broke free of his prison tower to get the answers he knew he would not get from the high overlord. On reaching the humans below, the Primarch saw that they were pitiful in their terror and squalid living conditions. He pledged to them that he would free them. They took a long time to trust him; he was just some deathly pale, unusual human-like creature from the mountains. it would not be long before he could prove his worth to them. Creatures sent by one of the other many warlords attacked the humans, and Mortarion dived in to defend them with a simple farming scythe, destroying the beasts in short order, then going on to hunt down the attacking warlord who had retreated into the fog, thinking he would find safety. After this event, he began to train the villagers and help them develop ways of defending themselves, turning their villages into strong points and unifying the scattered human survivors. The most resilient and toughest of villagers were recruited into a single band of elite fighters, which he named his Death Guard. he helped to create rudimentary armour and breathing equipment to allow them to go further into the deadly fog.

 One by one, the warlords were butchered by the Death Guard until only Mortarion's adoptive father remained in his peak-top holdout. As the preparation to assault this final fortress was being undertaken, the Primarch found himself reluctant to attack and retreated into what would be his usual way of dealing with any problems or choices; he retreated into a moody silence and brooded on his pain and anger. During this time, a stranger appeared on Barbarus. He issued a challenge to Mortarion: they would both race to reach the stronghold of the high overlord, and whoever got there first and killed the overlord would be the winner; the loser would swear fealty and servitude to the winner. This proved to be a short challenge, as the Primarch climbed higher into the fog, parts of his armour were rotting away, and he was quickly being overwhelmed by the poison. As he started to blackout, the final thing he saw was a mocking Necare standing ready to take his life, until out of nowhere, the stranger appeared and killed the overlord there and then. The stranger revealed himself to be the Primarch's true father, the Emperor of Mankind. Mortarion was always quick to take offense and long to forget any slight, would consider that this was the worst outrage he had ever suffered; the High Overlord's life was his to take and not the Emperor's.     

      







Lorgar Aurelian  Primarch of the 17th legion  Word Bearers.

The incredibly charismatic (even for a Primarch) Lorgar found his start on the hyper-religious world of Colchis, a desert planet once a world of advanced technology brought low by Old Night and the horrors that followed. Originally found by the nomadic tribal outcasts called 'the Declined', they adopted the infant Primarch and named him Lorgar or Rain-caller in their language. He was only with them for 17 days and was already the size of a small child when an exiled priest named Kor Phaeron and his caravan stumbled upon them. He had been exiled because his rhetoric was much more aggressive than the mainstream religious leaders of Colchis were at that point; the religion was known as the Covenant, which worshiped four deities that were actually the Chaos Gods in a kinder fashion. Kor Phaeron was instantly convinced of the Primarch's potential and future greatness. He convinced the child to join him and to become his disciple, to hide where the Primarch had initially been found. He killed the Declined and made sure that the truth would never come to be known. 

Kor Phaeron was not a benevolent teacher, far from it; he forced Lorgar to endure vicious and unrelenting emotional and physical abuse. All the Primarchs were blessed with a thirst for knowledge and incredibly heightened intelligence. Lorgar's need for knowledge presented with a religious fervour and a drive to learn everything he could about the powers that the covenant worshipped, every scrap of theology he could find, he absorbed and researched. He soon came to the belief that there was a singular being ahead of the pantheon of 4 that the covenant believed in, which was routinely and severely dismissed as heresy by Kor Phaeron at first. Causing punishment and further abuse as the exiled priest tried to exert his will over Lorgar, even forcing the other members of the caravan to abuse him. Instead of harbouring resentment for Kor Phaeron, Lorgar actually became intensely loyal and would go on to save his life when the caravan members rebelled after yet again being forced to chastise the Primarch.

After the mutiny attempt was violently stopped by Lorgar, the abuse would stop, and Kor Phaeron named him 'the Bearer of the Word'. From this point, the fame of Lorgar would spread around Colchis, and the caravan would roam freeing slaves all across the desert, forming a great army known as the Godsworn. This army forced its way to the capital city of Vharadesh, and after a rousing, fiery sermon at the gates, the inhabitants would turn on the leaders of the Covenant and present their bodies after opening the gates to the Godsworn. This would begin a crusade going from city to city, converting either peacefully when accepted or violently if opposed. After years of fighting, the final city lay before them. The city of Gahervaria was protected by a piece of technology from the Dark Age of Technology called the storm generator, which created a protective area around the city of a raging storm. This looked to the everyday people like a miracle from the gods, forming to deny the false prophet of Lorgar. As he approached the storm, it parted around him, allowing his army to force its way into the city and claiming it for the Bearer of the Word.

 Finally completing his crusade, Lorgar named Kor Phaeron as the High Priest of the Covenant and then announced to his followers that there was more to be done. This caused a great schism to form due to the jealousy of the former covenant priests. During this time, Lorgar became convinced that a warlord in gold was coming to Colchis, and he began to preach to the people that the one true God was coming. This provoked those disaffected priests who had caused the schism to act; they declared him a heretic to the old ways, and they tried to arrest Lorgar for punishment, severely misjudging his popularity with the masses, causing them to be killed. The so-called Schism Wars lasted for 6 years and ended when the high temple of the covenant was stormed and the monks there were exterminated. It was said that a full third of the Colchis population had turned against Lorgar and his followers. Their response was without mercy, and a great purge was conducted to remove this dissenting third and allow Lorgar to reign as the Archpriest of the now reformed Covenant. Less than a year after the final peace was found, the Emperor of Mankind found his way to Colchis to reclaim Lorgar for the Great Crusade. Although Kor Phaeron was much too old to be made into a Space Marine, Lorgar made sure he was given the best Genetic and technological upgrades to make him as close to one as was possible. Named as the Primarch of the Imperial Heralds Legion made from Lorgar's own genetic material, he quickly made them his own and changed their name to the Word Bearers Legion.










Jaghatai Khan  Primarch of the 5th Legion White Scars.

When the Primarchs were scattered from Terra, the Primarch who would become known as Jaghatai Khan landed on the fertile world of Chogoris. With its wide-open plains and vast expanses of grass, mighty white mountains, and deep blue seas, Chogoris was a slightly developed world, managing to rebuild itself to a late Renaissance, old-earth level of technology. The dominant power on the planet was a feudal aristocracy led by the Palatine; his army was well supplied with plate-armoured horsemen, blocks of disciplined pikemen, and arquebus-equipped troops. This great army won every battle it faced with overwhelming force. To the west lay the Empty Quarter, a vast Grassland inhabited by various wandering tribes of horsemen similar to the tribes of Mongolia in Terra's distant past. The empire of the Palatine led forces there to capture slaves or hunt these tribes for fun and practice for new troops. It was here that the young Primarch was to be found; the tribe of the Talaskers and their Khan Ong (tribe leader) were the ones to find and adopt the remarkable child they had come across. They came to see the Primarch as a gift from the gods and said that he had 'fire in his eyes'. This opinion was not shared by the other tribes of the great grass expanse; they came to resent the remarkable adopted child because he had a vision of the nomadic tribes that didn't involve warfare between them and a unified empty quarter. One of the defining moments for him was when his adoptive father was slain by a rival tribe. In revenge, he led a reprisal raid that ended with the slaughter of every single member of the tribe responsible; he burnt their yurts to the ground and mounted the leader's head on his tent. This proved to instill the Primarch with a personality of fierce honour, loyalty, and utter ruthlessness to anyone who crossed him. The assassination of his father would be the start of a unification crusade for all of the Empty Quarter. As they were defeated, the tribes would be absorbed by the Talaskers, forcing the end of tribal warfare and resolving the generational grievances and differences. 

During a migration to the winter camps, Jaghatai was trapped in an avalanche that killed the normal men with him and he was captured by one of the Palatines hunting bands that included his son. all that would return to the empire would be a mutilated rider carrying the head of the son, with a message stating that the people of the Empty Quarter would no longer be the playthings of the Palatine. Once the snows had cleared, the Palatine sent a massive army with the mission to wipe out all of the tribes once and for all. This would prove to be a gross underestimation of the abilities of the Khan and his new tribe. The heavily armoured and clumsily moving army could not catch up with the fast-moving archers on horseback, the rain of arrows hammered into the ranks of warriors relentlessly, almost to the last man, and the Palatine managed to escape along with his bodyguard. Jaghatai was announced as the Khan of Khans and rightful ruler of his people. From this point, the conquest of the singular continent of Chogoris would begin, as the Khan's armies besieged the Palatines' cities, and a choice would be given: surrender or die. Most would surrender, but those that did not were annihilated completely, utterly removed with ruthless precision. when the army reached the Palatine's palace, a further choice was given: death or the Palatine's head on a spike. This was duly delivered by the inhabitants, and the planet's conquest was complete. As the planet's ruler, Jaghatai kept the peace with a threat of utter destruction to anyone who broke the peace. After only a short while on the throne, the Emperor of Mankind would get to Chogoris to claim another lost son, and his true destined role would begin. 









Konrad Curze  Primarch of the 8th legion  Night Lords.

Nostramo was a cursed world of violence, misery, and perpetual darkness; it was a world in the light of a dying sun. Criminal gangs ruled the hives, screams, and gunfire accompanied people's sleep. It was a mining world of adamantium; this ore was demanded in massive quantities for use in power armour. The Primarch's arrival in this world caused a gigantic scar on the land where it ploughed through anything unlucky enough to be in its way. Curze was the only Primarch never to be adopted or claimed in any way. The harsh lessons of life were taught to him by experience and his own intuitive knowledge imparted by the Emperor's gene forging. He survived by being ruthless and determined to live; he ate any feral creature that he could catch. The Primarch was plagued by precognitive visions that showed him exactly how he would die and everything that would come to happen in the Horus Heresy. 

Curze would know death intimately from a young age, as he would slay anyone who sought to prey on him. The constant screams and crime were everywhere he would come to realise that he was superior to the cattle that he killed so easily. He learned that he could learn from tasting the flesh of those he killed, but this was only partly the reason he did it. Through it, he learned the language of Nostromo, and the murders they had committed were imprinted in his mind's eye. He chose to bring this to an end by bringing his own form of twisted justice; he started by killing any who crossed his path. The thugs, thieves, and murderers began to disappear from the streets, their bodies appearing mutilated and in public places on display for all to see. Then this wasn't enough; whole gangs would go missing, their flayed skin on show for all to see. A name began to follow his deeds, whispered with dread, the fear lay heavily everywhere he had been, the name was Night Haunter, people dreaded to say it. He started by only getting involved when he saw the perpetrators of these crimes committing them; he then moved on to hunting down those he suspected of committing them. After a short period, he was no longer happy hunting the dregs of society; he began to hunt civic leaders and people of a higher station. The remains were often left in such a way it was impossible for anyone to identify. Within just a year, the crime rate fell to near zero. The whole world controlled by the fear he might appear to repay their transgressions, he would go on to be claimed as the first absolute monarch Nostromo had ever known. 

The Dark King had taken the throne and brought peace and justice by the way of fear and terror. He ruled with reason and his own justice until a whisper of an injustice came to his ears; he would then hunt the offender down through the dark streets and torture them, and leave the remains mutilated but not beyond the ability to identify. Nostromo became more efficient and honest than ever before. Exports tripled, and there were no bribes or unlawful taxes taken by corrupt officials. Decades passed, and he no longer needed to hunt; the fear of him appearing at their door stopped people from even daring to be accused of misdeed. The very rare instance of someone breaking his law caused them to be tortured on live picter screens, their screams turned up for everyone to hear and know what awaited anyone who still hadn't learnt the Dark King's way. To this fearful, controlled world, the Emperor would arrive. Curze had foreseen this in his dreams. When he arrived, the golden light of the Master of Mankind blinded the people who looked too close at him. He took Curze away to join the Great Crusade, and in his absence, the people still feared.










Angron  Primarch of the 12th legion World Eaters.

To call the world of Nuceria a civilised world would depend on which side of the social ladder you belonged to; the wealthy oligarchs of the planet lived a decadent lifestyle of opulence and pleasure, able to enjoy all manner of luxury that could be found. The technologically advanced world offered a multitude of pleasures and enjoyments. On the other side of the scale, the poor lived in abject poverty, constantly reminded of their betters by the towering manors and villas watching over them all around. The only escape offered to them was the gladiatorial games, which were provided to act as a distraction, also to try and trick the populace into thinking that at least they were not at the very bottom of the ladder. The Gladiators were cybernetically enhanced and their aggression goaded by all manner of twisted methods, from drugs and punishments to the worst of all, called the Butcher's Nails. These archaic cortical implants were driven into the brain to artificially force increased adrenaline production to swamp the brain of the fighter, causing greater strength and aggression at the cost of all emotion apart from hate. By rewarding anger and violence with a brief reprieve from the pain it also caused a complete lack of care for one's own mortality, and injuries were ignored, anything to get the all too brief flickers of pleasure. 

These Gladiators were provided by slavers who roam the planet looking for ideal candidates to drag into this living hell for other amusements. As fate would have it, or maybe by the will of the blood god itself, Angron was found by one of these. The slaver chanced upon him as he lay severely injured with the corpses of many xenos all around him; it is thought now that they were Aeldari. The psychically attuned beings may have known what was to come from the young Primarch in the future, maybe not, the fae creatures would never give a direct answer if asked for an answer. The boy was taken to the ruling elite of the planet known by everyone as the 'High-Riders'; they would come to name him Angron, meaning 'child of the mountain'. Before he had even healed properly he was thrown into the arena to face his first challenge, the arenas would change with every bout to add a challenge to add to the excitement, this particular one was a tall single ziggurat in the middle, the arena would slowly fill with acid and the winner would have to fight his way to the top, getting through hundreds of other slaves. Angron won this inhuman challenge and shed the last tear he would ever allow himself. Proclaimed as a promising new talent to the arena, he was cast into the pit they kept the gladiators were kept and nursed back to health for the next bout and torture. 

As with all of his brothers, he grew at an accelerated rate and to a fearsome size. He became a firm favorite known as the 'lord of the red sands', unbeaten in any bouts. He formed an incredibly strong sense of honour and bond with the other gladiators he had been adopted in a way by an older, more experienced gladiator named Oenomaus. They would become a duo that would conquer any put before them, but never with malice or in a way to prolong the pain. Angron would always spare those who fought well. A tradition of the gladiators was to form a victory rope of there own bodies, they would cut themselves deep enough to scar, if they had won it would be left to heal clean but if it was a loss then they would rub dust from the area unto it so it healed red, Angron had the only completely clean rope of all the other gladiators, proving his superiority. The Primarch never accepted his slavery; he would repeatedly try to escape but never succeeded. His unbroken spirit would constantly test his captors; maybe this led to what happened next, an attempt at humbling the unconquerable spirit of Angron.

 The unstoppable pair were thrown into combat against two fearsome Ogryn that had suffered the Butcher's Nails treatment, in a thrilling battle, the pair won a well fought victory, but the High-Riders were not satisfied with that they demanded that straight after that fight that the adoptive father and son duo fight to the death, Angron refused and with his already fiery temper flaring openly insulted his masters as a result he was made a example of by forcing him to be implanted with the nails. Shortly after he healed from the surgery, he was sent again against his father figure, but this time, he tore him apart with a whirlwind of berserk fury. Once Angron realised what he had done, he dropped to his knees and let loose a howl of pure anguish that lasted for days. This would prove to be the final injustice he would accept from the High-Riders, and he swore their destruction would come by his hands. Angron began to train his fellow captives; they became supremely skilled at his instruction, and no other Gladiator arena could stand against them. Within the period of a few years this took Angron also learned, he learned that he would never succeed in escaping by himself; he needed to use the influence his abilities had garnered with his fellow gladiators. Their chance came eventually, the event was to be the largest death games ever to take place, in it Angron was allowed to stage an event including every gladiator, at their first opportunity, they turned on the armed guards a slaughtered them at a very high rate of attrition, just under 2000 escaped, fleeing into the mountains where Angron's story had begun.

The small band of escapees was hunted time and time again over the next few years, but managed to fight for their freedom. It took its toll by this time; there were barely 1000 left. They had named themselves the Eaters of Cities. It all finally came to a head on the mountain Fedan Mhor at the north of Nuceria; they were surrounded by 7 large armies sent to destroy them completely. As fate would have it, the Emperor of Mankind had entered the orbit of the planet months before and had been watching his son with pride as he led his loyal band of brothers and sisters. But he would not allow the Primarch to be wasted in a hopeless battle. The Emperor and a small honour guard of Custodes teleported down to the surface to claim Angron for his larger destiny. He explained the reasons behind the Primarchs' creation and offered him the role as Primarch of the War Hound Legion, made from his genetic material. Angron refused and chose to die with his Chosen family. The emperor, in disbelief, gave the order to teleport the Primarch back to his flagship, forcing him to abandon his troops before the pivotal battle that would result in their complete destruction. For years after the High-Riders would claim that Angron ran from this battle like a coward and hid in fear somewhere in the wilds, until the time Angron would return with his legion after their fall to Chaos, destroying the planet and using it as a catalyst for his ascension to a Daemon Primarch. Angron would never forgive the Emperor for this act and would forever claim his legion was nothing compared to his chosen war-band of fellow gladiators.









Corvus Corax  Primarch of the 19th legion  Raven Guard.

The moon of Lycaeus was a forced labour prison mine to provide the ore to the nearby forge world of Kiavahr. Ran by the Tech guilds, the prisoners were a mix of the worst of criminals to the people who, for some reason, couldn't fulfill the daily quotas wanted from them elsewhere. To be exiled to the moon was an effective death sentence; the brutal enforcers and guards, or the working conditions, would kill most prisoners before their time. it was into this bleak, dark existence that the Primarch Corvus Corax would find himself thrown. Beneath the surface of the moon, in a dark and empty chamber, the young Primarch was found just after he gained consciousness, which in itself was a work of fate as the miners just happened to be close by following a seam of minerals. The slaves decided to hide the child from the overseers; these sadistic guards were known to be extremely cruel and used whips liberally. Seeing the Primarchs' rapid maturation, the Slaves took it as a sign he was there for a special reason and named him saviour or deliverer in their language. Although the Emperor had gifted within their very genes instinctual knowledge, Corax had to learn from those who had taken him in and hid him. He was all fire and wanted to take the fight to their oppressors directly, this would have ended with him being killed for even a Primarch can not fight a whole moon of heavily armed guards by himself with no weapons or armour, if this had of happened the Imperium would have lost a great champion for the downtrodden and it would have been a darker place. 

Instead, he was cautioned to be patient and to observe his quarry, find their weaknesses, and to strike from the shadows on the battlefields of his choice. something that the Raven Guard would go on to do in great effect. During this period of observation, Corax learned of a unique ability he had been graced with: when in the direct sight of an enemy, he could choose to be seen or not, able to move completely unseen in their direct view. As with everything, there were limits to this ability; auspexes and other artificial means of detection were not fooled; it seemed to only affect the mind of the observer, not actual traditional invisibility. Once the primarch reached maturity and his observations and intelligence gathering were complete, he waged a war of sabotage and theft to gain the items needed for full warfare. The systems affected would only fail at the time of his choosing, and that was soon coming. When that moment came, it was a war with a high cost, although necessary, mainly because not only were the unjustly imprisoned released,  the killers and other hardened criminals were also set free with the warning never to repeat their crimes or face his wrath. Again, as fate would have it, it was just after the prison was broken open and the beginning missiles of the nuclear bombardment of Kiavahr had begun that the Emperor came for his son. Without fanfare or any accompanying Custodes, the Emperor met with Corax it is unknown what they spoke of; all that is known is that the Emperor left Corax to complete his earlier oath to the prisoners, then he would be free to join his legion.


Unknown - all information obliterated from imperial record - 11th legion.









Alpharius Omegon  Primarch of the 20th legion  Alpha legion.

Of all the Primarchs, the least is known about the Alpha Legion's Primarch. One Imperial record states that the Primarch was found by accident by a Luna Wolves detachment. He was the leader of a star system and managed by trickery to destroy a cruiser, which Horus came to answer. In which ambush after ambush plagued them until the mighty Vengeful Spirit flagship came under attack. During this ambush, a single fighter made his way to the command chamber after killing the Justaerin bodyguards. Horus himself was attacked as he realised he was facing a brother and not a simple commander. Alpharius agreed to lead the worlds into the Imperium but denied that any were his home planet and would say no further at all.

A second account found much later by Imperial agents, ripping it from the mind of an Alpha Legion centurion captured by the Custodes. Speaking of a Dead World lost to time and war, an ancient alien race civilisation rose and died before humanity's first steps upon Terra, upon this lost world, which was where the Primarch found himself castaway. Alone and against the elements and with just the ghosts of a long-lost alien race for company, he was forced to survive by his wits and the gifts of his creation. After many years, a pirate ship intent on plundering the ruins came to the planet and was instead slaughtered by the Primarch. From here, he set out to find his path in the universe and hopefully find who had created him and why.

There are many more accounts, each more and more fantastic and stranger than the other. Perhaps they all contain a bit of the truth, like all good lies; perhaps they are all false, and the truth is still out there to find. The persistent statement that appears in some form in multiple places is that it wasn't just a singular Primarch, but because of the warp rift that snatched them away from Terra, there was actually a twin Primarch formed and kept as a secret for the Primarchs to fulfill a secret mission given by the Emperor. The nature of secret keeping became ingrained into the Alpha legion, and it has proven to be one of the best kept secrets of the Astartes.




Lore post - Anatomy of a firstborn Space Marine

  Anatomy of a Space Marine. Deep within the Himalazian mountains, the Emperor of Mankind built a secret laboratory, the cradle of the Prima...