Saturday, January 31, 2026

Space Hulk Book review spoiler free...ish

 


Space Hulk by Gav Thorpe.

The Space Hulk Sin of Damnation is infamous among the Blood Angels, the site of one of the chapter’s most traumatic failures. This drifting labyrinth of fused starship wreckage has haunted them for centuries, not just because of the Genestealer infestation lurking inside, but because it was here that the Blood Angels once committed their entire chapter to a cleansing operation… and paid for it in blood. They underestimated the scale of the xenos threat, and by the time the survivors clawed their way back out, only fifty Marines remained, Dante among them. The loss was so devastating that it became a defining wound in the chapter’s history, feeding their already‑heavy burden of guilt tied to the Black Rage and the legacy of Sanguinius. For six hundred years, the memory of that disaster festered, a stain on their honour and a reminder that even the sons of the Angel can falter. Now the Blood Angels have returned for a second attempt, armed with hard‑won experience and a determination to face the nightmare that once broke them. This book follows that renewed assault and explores whether the chapter can finally put their ghosts to rest, reclaim their pride, and prove that the sins of the past don’t have to define their future.

An older story, but still a really entertaining quick read. The atmosphere is tight, confusing, and claustrophobic in all the right ways, and the author nails that sense of being trapped in a maze where danger is always one corner away. The combat feels frantic and high‑stakes, the kind of fighting where even veteran Terminators, armed to the teeth and trained for the worst,  are only a heartbeat away from being overwhelmed. The shadow of the previous failed assault hangs over everything, and the book weaves that history into the second mission beautifully, adding an extra layer of pressure to every decision the Blood Angels make. There are only a few pages from the Broodlord’s point of view, but those brief moments still manage to give a chilling glimpse into the Genestealer mind. Overall, it’s absolutely worth picking up if you can find a copy. It’s short, but it delivers exactly what it promises: a tense, atmospheric dive into one of the Blood Angels’ most infamous battles.



Evil Sun Rising Book review spoiler free...ish



 Evil Sun Rising by Guy Haley. 

The Meks of the Red Waaagh! are locked in their usual contest over who can build the most ridiculously killy Gargant, and these towering effigies of the Ork gods certainly live up to the hype. When the Waaagh! crashes into Sanctus Reach, it’s all about the loot, the carnage, and the sheer joy of smashing things flat. At the head of it all is Grukk Face‑Rippa, a Warboss so unstable that even other Orks tread carefully around him. This is the same lad who levelled an entire settlement because a Grot spilled engine oil on his breakfast. Armed with his custom Big Mek–built Power Klaw, he’s a walking disaster zone, something the Space Wolves of Krom Dragongaze’s Drakeslayers have learned the hard way. Grukk also happens to be a massive Gargant fanatic, so he’s unleashed a whole herd of them to stomp their way across Sanctus Reach. Among his Meks is the notorious Mogrok the Mangler, an oddball even by Ork standards, covered in parasites and maggots despite Orks normally being immune to disease. Evil Sun Rising dives into the Red Waaagh’s assault and the wonderfully destructive rivalry that erupts around these monstrous engines of war.

Although the book is a short novella, it does a good job of bringing the humour of the Orks alive. What comes through really well is the sheer enjoyment the Orks have when they are unleashed to run wild. The competition between the Big Meks and their God-Machines is developed into a under running constant in the plot, highlighted by the various cunning tactics used by Mogrok (usually). I didn't really know what to make of Mogrok as a character in general. There have been a lot of discussions on whether he can be claimed to be in keeping with the 40k canon due to the unusual disease he is plagued by, so I would say it's something the reader needs to decide for themselves because it's something relatively minor overall. The other characters have good depth, given the length of the book, and it helps to bring the plot together. If you're after a short read, you can enjoy then its worth it, and it definitely has the Ork themed madness to enjoy.



Wednesday, January 28, 2026

Legion of the Damned a brief view

 


Legion of the Damned.

If you’ve spent any time wandering through Warhammer 40K lore, you’ve probably come across the Legion of the Damned — those eerie, flaming, skull‑helmed Space Marines who appear out of nowhere, save doomed Imperial forces, and then vanish without a word. They’re one of the most mysterious forces in the entire setting, and for decades, fans have asked the same question:

Are they the cursed remnants of the Fire Hawks Chapter?





Long before anyone whispered about spectral warriors, the Fire Hawks were a very real Space Marine Chapter. They came out of the 21st “Cursed” Founding — a Founding known for producing Chapters with… issues — and they had a reputation for being fierce, stubborn, and incredibly unlucky.

Other chapters created during the Cursed Founding that have had similar problems are:

  • Lamenters - incredibly unlucky with frequent disasters, nearly destroyed during the Badab War, and nearly destroyed by the Tyranids
  •  Flame Falcons -  had a habit of exploding into flames, later utterly destroyed by the Inquisition and the Grey Knights.
  • Minotaurs - still existing but known to be extremely brutal and have unknown Gene-seed origins 

A few things defined the Fire Hawks:

  • They claimed Ultramarines' heritage (though not everyone bought it).

  • They operated as a fleet‑based Chapter from the Raptorus Rex.

  • They fought in major conflicts like the Badab War and the Age of Apostasy.

  • They had a habit of losing homeworlds, ships, and large parts of their Chapter to disasters.

By the late 900s of M41, they were battered but still fighting. And then everything changed.

In 963.M41, the Fire Hawks attempted a warp jump to the Crows World subsector.

They never arrived.

Five ships. Over eight hundred Space Marines. Two thousand support crew. Gone without a trace.

After twenty years of silence, the Imperium declared the Chapter lost. The Bell of Lost Souls tolled a thousand times. A black candle was lit in their honour.

As far as the Imperium was concerned, the Fire Hawks were dead.

But the galaxy had other plans.


Not long after the Fire Hawks vanished, strange reports began to surface.

Warriors in blackened, cracked armour. Flames that didn’t burn. Marines who moved in total silence, fought with impossible precision, and appeared only when defeat was certain.

Their bodies looked diseased. Their armour was scorched. Their minds seemed distant or broken. They didn’t speak, didn’t coordinate, and didn’t stay long enough for anyone to ask questions.

They simply arrived, annihilated the enemy, and disappeared.

These sightings grew more frequent — and more unsettling.

A few incidents stand out:

  • A research station was saved from destruction by unknown Marines who vanished before identification.

  • A derelict ship drifting through space, filled with sealed coffins — each containing a Fire Hawk.

  • A battlefield where a single banner was found after the mysterious warriors departed: “For the Emperor beyond the point of death.”

It didn’t take long for people to connect the dots.

The honest answer is: Probably — but nobody can prove it.

There are several theories:

  • The Fire Hawks were mutated by a warp contagion.

  • They died in the warp and now fight on as psychic echoes.

  • They’re a warp‑born manifestation of humanity’s will to survive.

  • They’re a cursed Chapter, doomed to burn forever in the Emperor’s name.




Tuesday, January 27, 2026

Ashes of Prospero Book review spoiler free...ish

 


Ashes of Prospero by Gav Thorpe.

Prospero was home to the Thousand Sons, the place where Magnus the Red finally landed after the Primarchs were scattered across the galaxy. Its capital, Tizca, was a glittering city built on learning, packed with knowledge the legion had gathered during the Great Crusade. But not everything in Tizca was as bright as its spires suggested. Hidden beneath one of its great temples was a secret Webway Gate leading into the twisting paths beyond realspace. When the Space Wolves came to burn Prospero, a Thousand Sons psyker named Izzakar Orr fled into the Webway with warriors of the Wolves’ 13th Great Company close behind. He didn’t make it out. His death left his spirit trapped inside those impossible tunnels, along with the Wolves who pursued him.

On the ice world of Fenris Magnus the Red, in his daemonic form, has re-entered the materium and his first blow against the Imperium landed at Fenris, looking to avenge the destruction of Prospero. After a hard-fought defense, the Wolves prevailed, but the damage to Fenris and its people was severe. Once the Daemon Primarch had been repulsed and his minions of change banished, the Wolves had to try to repair the damage left in their wake. Now the Wolves are spread thin, dealing with a multitude of threats, and these threats just keep pressing in on them. Njal the Stormcaller has been on a spirit journey to try to find a clue to the path for the Wolves to thrive, but this leaves him with his defenses lower than they ever have been, and because of this, the events in this novel become possible.

I really enjoyed this book. The characters are surprisingly well developed, even Njal, who already has a ton of established lore behind him, gets some meaningful growth. But the standout for me was Lukas the Trickster. He’s basically the Loki of the Space Wolves: all mischief, chaos, and charm. The way he’s written makes him feel genuinely alive on the page. And the fact that he’s someone who constantly tests the patience of his own pack, while the Wolves themselves sit on the fringes of the wider Imperium, just highlights how much his brothers still value him, even with his antics usually frustrating all involved. The desperation the Great Wolf shows in trying to find some kind of support in the current troubles assailing the chapter brings a completely new character trait to the forefront for Grimnar, which was very intriguing.

The plot takes a little while to really get moving, but once it does, it keeps a solid pace and turns into a genuinely great read. One thing this novel makes absolutely clear is that if you thought Fenris was a terrible holiday destination before Magnus attacked, it’s even worse now. The climate, the wildlife, the weather, everything has shifted, and not in a good way. So many places where the veil between the warp and the materium has thinned that there’s real doubt about whether the Ice Clans can keep supplying the chapter with new Aspirants any time soon. That kind of disruption could become a serious problem for the Wolves going forward.




Monday, January 26, 2026

Lucius - the Faultless Blade Book review spoiler free... Ish

 



Lucius - The Faultless Blade by Ian St Martin.
Lucius was once a shining paragon of perfection within the Emperor’s Children, a swordsman so skilled that no one alive could match the feats he achieved with a blade. His obsession with the perfect kill kept him constantly refining his technique, always chasing that next impossible standard. But like every scion of Fulgrim’s Legion, Lucius eventually plunged into the depths of corruption. Twisted by the capricious warp entities known as the Ruinous Powers, he now carries a “gift” that ensures he’ll haunt mankind for a very long time. On the rare occasions he’s actually been killed, all it takes is for his slayer to feel even the slightest flicker of pride or satisfaction, and something truly insidious begins. The victor slowly transforms into Lucius himself, armour and all, until the change is complete. Their own face becomes trapped on his armour, frozen in eternal agony, heard by only Lucius. It’s a fate that has claimed victims from countless species, and the Prince of Dark Delights clearly has no intention of losing his champion. His physical form has twisted as well. Lucius now stands on a pair of hooves capable of crushing the rib plate of a Space Marine, and his right hand has become a barbed, fleshy tentacle that can tear through the toughest muscle with ease. Combined, these “blessings” make Lucius a threat that even death struggles to contain.

This novel is on the shorter side, but it packs in plenty of entertaining moments to make up for it. You get clashes with renegade Marines, daemon encounters, and even run‑ins with the Dark Eldar, all there to showcase different flavours of the setting. Despite its length, the story does a great job of highlighting just how far the Emperor’s Children have slid down the path of corruption. The pacing is perfectly weighted so that the reader isn't lost by the plot moving too quickly, or left bored because nothing of any note is happening for long periods. My only small problem with this book was that there was no character development for the main characters, more probably due to the fact that they are well established already, but it was just a minor issue for me. If you're after a short read or fancy a renegade faction story, then you'll enjoy this. It's definitely worth a read if you can get hold of it.



Thursday, January 22, 2026

Renegades - Harrowmaster Book review spoiler free...ish

 


Renegades - Harrowmaster by Mike Brooks.

The Primarch Alpharius Omegon forged the Alpha Legion into something wholly unique within the expanding Imperium of Man. His warriors moved with a fluid, almost serpentine adaptability, capable of igniting a full‑scale rebellion across an entire sub‑sector through quiet infiltration, or crippling a command structure with a series of perfectly timed, pinpoint strikes. Like the heads of a Hydra, their operations unfolded in multiple directions at once, each one feeding the others, each one capable of acting alone or as part of a greater, hidden design. Their strength lay in the shadows. A vast network of double, and often triple, agents threaded through Imperial society, each one a silent extension of the Legion’s will. Even their battle‑plate, famed for its scale‑like patterning, could shift its colour through chameleonic refractors, allowing each warrior to blend seamlessly into whatever theatre they chose to haunt. Every scale, every agent, every cell, another head of the Hydra, indistinguishable yet essential. Whispers claimed that Alpharius himself could dim or alter the Emperor‑given aura that marked all Primarchs, walking unnoticed among common soldiers when it suited his designs. To outsiders, the Legion’s warriors were almost impossible to distinguish from one another, their features eerily uniform, their identities deliberately blurred. A single body with many faces, many voices, many lies. “I am Alpharius” was more than a war cry. It was a creed. A mask. A weapon. A philosophy that dissolved the self into something larger, stranger, and far more dangerous, a Hydra whose true head was never the one you thought you were looking at.

And in that sense, the Pale Spear mirrors its makers perfectly: a weapon that can be broken down, reassembled, and reborn in countless forms, always familiar yet never fully understood. All of this makes Harrowmaster an especially fitting stage for the Pale Spear to re‑emerge. The novel doesn’t just treat the weapon as a relic of the Heresy; it uses it as a narrative lens, a way of exploring what the Alpha Legion has become and what it still pretends to be. Much like the Hydra itself, the spear appears in pieces, scattered, repurposed, and reinterpreted by those who claim to understand it. As the story unfolds, the Pale Spear becomes more than a weapon retrieved from myth. It becomes a test of legitimacy, a symbol of fractured authority, and a reminder that nothing the Alpha Legion touches remains singular. Every part of it, blade, haft, history, rumour, carries its own agenda. And just like the Legion, it can be broken down, reassembled, and turned toward whatever purpose its wielder requires. This is where the book shines: in showing how an artefact so deeply tied to Alpharius Omegon’s legend still shapes the Legion’s identity long after the Heresy. The Pale Spear is not simply found; it is claimed, contested, and weaponised in ways that echo the Legion’s own shifting nature.

As the plot unfolded, I found myself becoming more and more rapt, a action packed beginning trailed to a slow couple of chapters that quickly returned to full form. this in all made this one of my favorite books based on the period after the Great Rift had been opened and the Primaris Marines had been introduced. Mike Brooks has again outdone himself with an entertaining and riveting novel. The infighting of the Inquisitors over their separate moralities showed to be a great opposite to the fluidity that the Alpha Legion embodies. I thought the highlighted, more unified nature of the warbands of the Alpha Legion renegades was very clearly shown in a sharp contrast to the other legions, which added to the enjoyment of their unique nature. This all added to a really enjoyable read that I would recommend to any that get the opportunity to try this book.



Wednesday, January 21, 2026

Stormcaller Book Review spoiler free...ish

 


Stormcaller by Chris Wraight.

Njal Stormcaller is the Head Rune‑Priest of the Space Wolves, and in the darkest moments of battle, he becomes something far greater. When the line buckles and the enemy surges forward, when even the Vlka Fenryka feel the weight of inevitability pressing down upon them, Njal steps into the fray, and the world itself seems to pause. The storms of Fenris answer him as if they have been waiting for this moment. Ice‑laden winds roar into existence, lightning coils around his staff, and the sky splits open in recognition of its master. What was a desperate struggle becomes a stage for his wrath. He has shattered daemons with a single blow, a Bloodthirster of Khorne reduced to ruin in an instant, and the sagas still struggle to capture the sheer finality of it. Among the Imperium’s psykers, few can stand beside him; even Mephiston, the Lord of Death, is spoken of as a rival rather than a superior. But it is not raw power alone that turns the tide. Njal wields the savage spirit of Fenris itself, binding its fury to his will. In the moment of greatest need, he becomes the storm incarnate, a force that sweeps aside the enemies of the Allfather and leaves only silence in its wake. When Njal enters the battle, the impossible becomes inevitable. The Jarnhammer pack has called for his aid on the Imperial shrine world of Ras Shakeh to fend off the assault by the plague minions of the Death Guard. But all is not so simple. This book shows why in a truly epic manner. 

Stormcaller is the second book of the trilogy, starting with Blood of Asaheim. A middle book in a trilogy can sometimes fall into the trap of just filling the space with a setup for the final showdown of the third book. This novel does not give in to that mistake in the slightest. After the setup of the beginning few chapters its speeds off into a headlong rush of action and twists in the plot. Although not perfect, in some pieces it does prove to be a bit predictable with the final delivery of the plot twist, but this is only very few and far between. It's a great example of how an author can use the predictable savage characteristics of the Space Wolves as an overall benefit to the story, as opposed to a dried-up trope of the Legion's nature. The pacing of the delivery of plot points is well timed to keep the reader glued to the book, making it very difficult to put down in places. The subtle use in displaying the dangers of an enemy that doesn't always come out swinging with a menace to match the ferocity of the Wolves, Wraight manages to lower the guard of the reader and upset any preconceptions they may have going into the final third of the book. This book is a must-read for any fan of the 40k universe and will prove to be a favorite of the Space Wolf fans who do read it.




Monday, January 19, 2026

Space Marine Legends - Shrike Book review spoiler free...ish

 


Space Marine Legends - Shrike by George Mann

The novel is built around three short novellas, each dropping in on a different moment in the Chapter Master of the Raven Guard’s life. Across these snapshots, we watch him rise through the ranks while getting tangled in a long‑running rivalry with a particularly nasty Ork Warboss, the kind who lives to stir up trouble, stage his own little spectacles, and “krump some hummies” for the amusement of his Boyz. Threaded through all of this is a more personal subplot: Shrike wrestling with the guilt tied to parts of his initiation as a neophyte. It adds a quieter, more introspective counterpoint to all the action. Shrike himself is famous for his unmatched stealth and infiltration skills, impressive even by the standards of a Chapter built on ghost‑like warfare. He fights in master‑crafted artificer armour and wields the Raven Talons, the Chapter’s revered lightning claw relics. Additionally, he bears the Iron Halo, a prestigious honour that projects a powerful conversion field. Combined with his armour, it’s strong enough to shrug off even the searing blast of a Lascannon. Although the novel is on the shorter side, it’s packed with action and gives some great glimpses into Raven Guard traditions surrounding the Corvia. The Ork Warboss is exactly the kind of overblown, hyper‑aggressive brute we all know and love, but there’s also this subtle showman streak to him — he loves setting the stage before putting on a performance for his Boyz. Despite its length, it’s absolutely worth the read for any Raven Guard fan.



Saturday, January 17, 2026

Lore Post - the firstborn legions part one.

 
Firstborn Legions Part One.

Based on Pre - Heresy Lore.
After the nascent Primarchs were stolen away into the warp by the Ruinous Powers, the Emperor’s grand design suffered a devastating blow, one so severe that even he must have wondered whether his vision could still be realised. Yet, for reasons never fully explained, he became convinced that the Primarchs hadn’t been destroyed, but scattered across the galaxy. With that belief guiding him, he reshaped his plans. The Great Crusade would begin without his greatest generals, and the search for them would unfold alongside it. Each Legion would march with its own network of informants and covert operatives pushing ahead of the Crusade’s advance, listening for rumours, myths, or any sign of beings as extraordinary as the Primarchs. Figures of such power would never go unnoticed for long. The first waves of Legionaries were drawn from the varied populations of Terra. Still, over time, each Legion would be reforged with recruits from the worlds where their lost Primarchs were eventually found, binding father and sons together once more.




Dark Angels - 1st Legion
Primarch - Lion El'Johnson - 11th Primarch found.
Homeworld - Caliban (Destroyed), now the Rock.
Caliban was a world of dense, brooding forests, its wilderness shaped by the presence of twisted, predatory creatures touched by the warp. Human society survived in isolated pockets, organised into a feudal structure of lords and knightly orders who ruled from scattered stone fortresses. Life on Caliban was defined by a constant balance between internal rivalries and external threats: the nobles waged their ritualised wars of honour, yet all were united in the ongoing struggle to keep the monstrous denizens of the deep forests at bay.
Legion Combat Doctrine - 
The Dark Angels broadly follow other Astartes legions in their organisation and battlefield doctrine, but the character of the First Legion is unmistakable in how they wage war. Their reputation for sheer, immovable resolve is well earned. When the sons of the Lion commit to a position, they do so with a level of discipline that borders on ritual. In battle, the Dark Angels are known for holding their ground against overwhelming odds, maintaining formation long after other forces would have withdrawn. Even when a tactical retreat might offer a clearer advantage, they are inclined to stand firm, trusting in their training, their firepower, and their own unshakeable determination. This stubborn refusal to yield is not recklessness, but a deeply ingrained aspect of their identity, a legacy of the First Legion’s long history and the weight of duty they carry.
Legion Early Details - 
The First Legion was created on Terra, its gene‑seed crafted from the genetic template of Lion El'Johnson. They fought in the closing stages of the Unification Wars, proving their worth in the Emperor’s final push to bring Old Earth under a single banner. Their earliest recorded action as a Legion came during the suppression of an attempted coup, when they were deployed to eliminate a coalition of surviving Thunder Warriors and Imperial officials unsettled by the Emperor’s increasingly unilateral rule. It was the first time Space Marines had ever taken to the field, and the First Legion set the standard by which all others would be measured.

xxxxx - 2nd legion - all records deleted


Emperors Children - 3rd Legion
Primarch - Fulgrim - 5th Primarch found.
Homeworld - Chemos (Destroyed) now the Eye of Terror.
Chemos had been settled as a mining world in ages past, but during the Age of Strife, it became isolated from the wider Imperium by violent Warp storms. As the centuries wore on, the planet’s resources dwindled, and even basic sustenance became scarce. Food production could no longer sustain the population, and survival increasingly depended on a network of fortress‑factories that took over every aspect of industry. Life on Chemos became a cycle of unending labour: citizens worked the vapour mines and synthesisers without pause, while art, leisure, and any form of recreation were gradually abandoned in favour of efficiency. Shrouded by dense nebula clouds, the world knew no true day or night, only a constant, muted grey that defined existence for its people
Legion Combat Doctrine -
The III Legion pursued excellence in every aspect of their existence, holding themselves to a standard that allowed no compromise. Each warrior trained relentlessly for his designated role, whether infantryman, gunner, driver, scout, or marksman, dedicating every waking moment to refining his skills. Nothing on the battlefield was overlooked. Terrain, weather, deployment patterns, reserve placement: all were studied, assessed, and folded into their doctrine with meticulous care. 
Chance had no place in their approach to war. In combat, the Emperor’s Children displayed the same courage expected of any Space Marine, but their resolve was strengthened by a personal conviction in their duty. They fought with equal commitment whether engaged in a full planetary assault or a routine patrol, and it became widely accepted that no warrior of the III Legion had ever broken in battle. Their expectations extended to those who fought beside them. Allied forces, whether mortal regiments or fellow Astartes, were expected to match the Legion’s precision and discipline, and any sign of hesitation or inefficiency was met with little tolerance. At the heart of the Emperor’s Children lay a simple guiding principle: to lead by example. It shaped their culture, their training, and their conduct in war, leaving little room for any approach that fell short of their own exacting standards.

Legion Early Details - 
When Fulgrim was finally united with the Legion that carried his genetic legacy, he did not encounter the grand host many of his brothers found waiting for them. Instead, he inherited a force reduced to barely two hundred Astartes. A catastrophic failure in the early development of the III Legion’s gene‑seed had crippled its growth, leaving it far behind its peers in strength and numbers. Until the Legion could be rebuilt, Fulgrim and his warriors were placed within the ranks of another force, fighting alongside a more established brotherhood while their own recovered. The Legion chosen for this integration was the Luna Wolves, commanded by Horus Lupercal. In Horus, Fulgrim found not only a mentor in the arts of war but a companion whose skill and presence shaped his early years as a primarch‑commander. It was under the banner of the Luna Wolves that the III Legion first began to reclaim its place among the Emperor’s sons.





Iron Warriors - 4th Legion 

Primarch - Perturabo - 12th Primarch Found.

Homeworld - Olympia - now Daemonworld Mendrengard.

Olympia was an ancient human colony located in the marches of the Ultima Segmentum, far across the galactic core from Terra. It belonged to a cluster of worlds believed to have been heavily settled during the later years of the Dark Age of Technology. Although Olympia emerged from the Age of Strife largely intact, its scientific knowledge and industrial capability had regressed to a fractured, pre‑atomic level. What remained had stabilised into a complex, highly stratified feudal society. The planet itself was rich in organic resources and a wide range of mineral forms, but its fissile materials and easily accessible conductive metals had long since been strip‑mined and exported off‑world. This depletion placed a hard limit on Olympia’s technological development. Its geography added further constraints: vast, near‑continuous mountain ranges dominated the surface, leaving little room for large‑scale agriculture or urban expansion. These conditions shaped a distinctive culture, one that developed into a mosaic of independent city‑states and subordinate satrapies, each navigating the challenges of a world defined by scarcity, isolation, and rugged terrain.

Legion Combat Doctrine -

The Iron Warriors approach warfare with a methodical clarity that defines their entire Legion. Every engagement begins with a sustained artillery barrage, delivered with precision and supported by a detailed fire plan that assigns each weapon to its most effective target. When the opportunity arises, they coordinate their bombardments with Titan Legions, adding even greater weight to their already formidable firepower. This focus on artillery and mechanised strength makes the Iron Warriors particularly effective in siege warfare and in driving armoured assaults deep into enemy territory. Fortifications play a central role in their doctrine. Wherever possible, the Iron Warriors construct fieldworks designed to tie down the largest number of enemy forces while committing the fewest of their own. By doing so, they keep the majority of their Legionnaires rested and ready for decisive assaults, allowing them to apply pressure where it matters most. In planetary invasions, their strategy begins long before the first drop‑pod descends. The Iron Warriors initiate their assaults with overwhelming orbital fire—whether nuclear, plasma, viral, or chemical—aimed at breaking the enemy’s will to resist before a single Astartes sets foot on the surface.

Legion Early Details.

For decades upon decades, the Iron Warriors were basically the Great Crusade’s go‑to battering ram, the Legion you called when some fortress was too stubborn, too proud, or too well‑built for anyone else to crack. If there was a citadel that needed levelling or a defensive line that absolutely had to fall, the IVth were the ones who made it happen. Over time, their name became shorthand for brutal, grinding warfare and an almost obsessive mastery of siegecraft, whether they were tearing walls down or holding them against impossible odds. And at the centre of it all stood Perturabo. Before the Heresy twisted everything, he already had a reputation as a cold, razor‑sharp commander, the kind of warlord who could look at an enemy position and instantly spot the flaw everyone else missed. He didn’t just exploit weaknesses; he punished them. For Perturabo, defeat wasn’t an option, and victory was worth whatever it cost in blood, sweat, or shattered stone.





White Scars - 5th Legion

Primarch - Jaghatai Khan - 15th Primarch found

Homeworld -  Chogoris (Known to the Imperium as Mundus Planus)
According to the old Liber Historica Vangelia, Jaghatai Khan first set foot on a world Imperial maps called Mundus Planus, though the people living there simply knew it as Chogoris. Chogoris itself was a lush, beautiful place: rolling green plains, sharp mountain ranges, bright blue seas. When the Great Crusade reached it, the planet was sitting at a late‑medieval, early‑Renaissance level of tech, black powder weapons were only just becoming a thing. At the time, most of the world was ruled by a powerful feudal empire led by the Palatine. His armies were disciplined, well‑armed, and very good at winning wars. Heavy cavalry in full plate and tight ranks of infantry had carried him through every campaign. Out west, though, the empire met the “Empty Quarter,” a huge, windswept steppe roamed by nomadic horse tribes. These riders lived in tents, followed the seasons across the grasslands, and spent their winters tucked into the sheltered valleys of the Khum Karta Mountains.

Legion Combat Doctrine.

The White Scars have spent ten thousand years sharpening their way of war, but at their core, they still fight like the old Chogorian steppe tribes. Those nomads might have looked wild to outsiders, but they were sharp‑minded hunters and masters of reading the land. A White Scar doesn’t charge in like a berserker. He strikes like a perfectly balanced hunting spear, fast, precise, and aimed exactly where it hurts most. Their whole style is built around terrifying speed and crushing impact, but never at the cost of control. Preparation is everything to them. They scout hard, plan carefully, and line up every contingency before they commit. When the moment comes, the strike lands clean, coordinated, and devastating. Each White Scars brotherhood basically operated as its own fast‑moving strike force, fully equipped to get its warriors onto a battlefield at the blistering speed the Legion was famous for. Because of that, they leaned hard into anything that flew or skimmed above the ground. Smaller craft were their favourites,  easier to maintain, quicker to deploy, and far more agile. Everyone knows about their jetbike swarms, Scimitar, Shamshir, Falcata, the whole lot,  but the brotherhoods didn’t stop there. They fielded plenty of Land Speeders, Fire Raptor gunships, and even select armoured vehicles when the situation called for it.

Early Legion Details.

Back then, the title Master of the Vth Legion didn’t mean much. The White Scars were scattered across the galaxy, fighting a hundred different wars with no real centre. Jaghatai Khan basically inherited a Legion of wanderers, a situation that would’ve frustrated most of his brothers, but suited the Great Khan perfectly. Just like he’d done on the plains of Chogoris, he set out to forge a unified army from scattered, independent warrior bands. He started with his own people, recruiting Chogorians old enough and tough enough to survive the transformation into Space Marines. 

They became the new heart of the Legion. At the same time, he sent out a great summons, calling every far‑flung company of the Vth, the Pioneer Companies roaming the galaxy, to gather under his banner. That call travelled slowly, carried by astropaths and courier ships. After his rediscovery in 865.M30, Jaghatai waited almost a decade for most of his warriors to return to Chogoris. Some were so deep in war zones or so far from Imperial space that they didn’t make contact until the early 31st Millennium. The force that finally gathered above Chogoris in Jaghatai’s early years wasn’t a Legion in any real sense. Each company stuck to its own, eyeing the others with suspicion and a fair bit of disdain, more strangers than brothers. When the Khagan brought them together on the plains of the Empty Quarter, he saw warriors from a hundred worlds, each carrying their own colours and traditions, connected only by shared gene‑seed. Jaghatai fused those thin genetic ties with the culture of Chogoris, using the rituals of the hill tribes to bind them into something new. Through blood, pain, and sworn oaths, they became the White Scars, loyal to the Khagan and, finally, to each other.






Space Wolves  - 6th Legion

Primarch - Leman Russ - 2nd Primarch found 

Homeworld - Fenris 

Native Fenrisians have long accepted the cycle of destruction that sweeps across their world every Great Year. They meet the planet’s endless upheaval with a fierce, almost joyful warrior pride, embracing the mutability of the land as part of their identity. Only on the northern polar continent of Asaheim are Human communities shielded from the worst of Fenris’ murderous climate. There, life clings on — and evolves into forms found nowhere else on the Death World. Asaheim teems with colossal ice bears, towering elk, and shaggy mastodons, but also stranger beings: snow trolls lurking in frozen caverns, shape‑shifting dopplegangrels stalking the blizzards, and the great white wyrms that burrow through glacier and fjord alike. Yet the most dangerous of all are the native Fenrisian Wolves. Semi‑sentient and cunning, their minds are as sharp as their fangs, and the largest among them rival any apex predator that prowls the frozen wastes.

Legion Combat Doctrine.

The Space Wolves don’t fight quite like the other Space Marine Chapters. Each Great Company is composed of different kinds of squads and Packs, each with its own role on the battlefield. As a Space Wolf gets older and survives more battles, he moves up through these roles, gaining experience (and longer fangs) along the way. If he proves himself brave and deadly enough, he might be invited to join the Wolf Guard, or even rise to become a Wolf Lord. Most Space Wolves start out as Blood Claws. They’re young, loud, and absolutely desperate to prove themselves.

 Blood Claws charge into battle in big, howling groups, usually leading the assault and throwing themselves at the enemy with zero hesitation. If they manage to survive long enough to cool their heads a bit, they become Grey Hunters, solid, reliable warriors who’ve learned to balance ferocity with discipline. Eventually, when a Space Wolf has seen centuries of war and his hair has gone grey, he might join the Long Fangs. These Veterans are calm and steady even when everything around them is exploding, which is why they’re trusted with the heavy weapons. They’re the ones laying down precise, devastating fire while everyone else is in the thick of it. The strongest and most heroic warriors can go even further. After performing some awe-inspiring feat of courage or skill, a Space Wolf might be elevated to the Wolf Guard. These elite fighters either lead younger Packs into battle or serve as the personal bodyguard of a Wolf Lord. Armed with the best gear in the Great Company, they’re terrifying in close combat, and very few enemies can stand against them.

Early Legion Details. 

When the Emperor finally took Leman Russ from Fenris, He wasted no time teaching the Wolf King about the wider Imperium, its technology, its armies, and the sheer scale of the galaxy beyond his icy home. Russ picked things up fast. In just a few short weeks, the Emperor decided he was ready to take command in the Great Crusade. That’s when Russ met the warriors of the VI Legion, Space Marines created using gene‑seed grown from his own DNA. From that moment on, he became their father and their lord, and the Legion took on the name they’re known by to this day: the Space Wolves. The Emperor equipped Russ for war with a blessed suit of Power Armour and replaced his old blade with the legendary Frostblade Mjalnar,  forged using the teeth of the Great Kraken Gormenjarl. 

According to the sagas, the weapon was sharp enough to split Fenris’ ice mountains clean in half. When Leman Russ left Fenris, he didn’t go alone. Several hundred Fenrisian warriors went with him, men who, despite their age, had survived the brutal process of becoming Astartes, at least in part. Plenty died trying, but far fewer than anyone expected. There were two big reasons for that. First, Russ’ own gene‑helix stabilised the VI Legion’s gene‑seed, fixing most of the problems that had plagued earlier recruits. Second, Fenrisians themselves were unbelievably tough, shaped by generations of surviving a world that really shouldn’t support human life at all. These warriors became Russ’ first Varagyr, sometimes called “Varangii” in old Imperial records, but more literally “Wolf Guard.” They were his sworn companions, loyal enough to follow him off their frozen homeworld and into the stars, even though they barely understood what that meant. 

Their devotion mattered more to Russ than the raw power of the VI Legion Astartes he’d been given to command. Those warriors might have been strong and savage, but they hadn’t earned his trust yet. This was the first lesson Russ taught the VI Legion: loyalty and proven brotherhood mattered more than engineered strength. And it was an early sign that under the Wolf King, his Legion would never be quite like any other.




Friday, January 16, 2026

Castellan Book review spoiler free...ish

 


Castellan by David Annadale.

The Grey Knights are the thin line standing between humanity and the ravenous horrors lurking in the warp. Among them, the Purifiers burn brightest — their souls and their faith in the Emperor as unyielding as diamond. No Grey Knight has ever fallen to Chaos, but if any were ever at risk, it would be the one tasked with guarding the Black Blade of Antwyr. This relic from a forgotten age has left a trail of death and ruin wherever it appeared. After three millennia of searching, the Grey Knights finally secured it, shielding the galaxy from its corrupting touch. They couldn’t destroy it, and it was far too dangerous to leave even in the deepest vaults beneath Titan. The blade’s presence alone pours hatred, temptation, and whispered threats into the minds of anyone nearby, and even the Purifiers have buckled under its malice during its darkest surges. Garran Crowe has long been marked for greatness, and as the Castellan Champion of the Purifiers, that promise has been fully realised. His duty is immense: to resist the blade’s endless offers and hold fast to the Aegis of his faith, no matter how fiercely the weapon claws at his mind.

The second and final book in this series really builds on the strong foundation laid by the first. The problems caused by the sword do a great job of showing just how dangerous it truly is, not only to ordinary humans but even to the Grey Knights themselves. A lot of stories about the Sons of Titan have them wiping out daemon‑infested worlds with a six‑man squad and barely breaking a sweat, so seeing the stakes feel genuinely threatening was refreshing. It made the danger feel far more fitting for something on a world‑ending scale. Crowe’s character development stood out to me as well. You can clearly see how he’s grown and changed since the first book, and it feels earned. Annandale has put together a really strong duology here, one that does justice to the Grey Knights and the impossible burden they carry. The pacing starts off a little slow, but it picks up quickly and holds solid momentum all the way through. Castellan is absolutely a must‑read if you’re a Grey Knights fan, and honestly, anyone who enjoys 40k fiction will get something out of it.



The Avenging Son Book review spoiler free...ish

 


Avenging Son by Guy Haley.

After the battle for Holy Terra was won, at a cost almost too huge to grasp, the Great Scouring began. This was the Imperium’s massive counter‑offensive against the traitor legions and the mortal followers of Chaos who had turned on everything they once stood for. When the fighting finally pushed the Chaos forces back into the warp rift known as the Eye of Terror, humanity could finally pause, count its losses, and start putting the Imperium back together, Roboute Guilliman took charge of this effort, leading from the front and reshaping the Emperor’s realm after His entombment within the Golden Throne. That momentum carried on until Guilliman faced his corrupted brother Fulgrim on the world of Thessala. Fulgrim’s twisted blade dealt him a mortal wound, its poison slowly killing him. On the brink of death, Guilliman was sealed inside a temporal stasis field and placed upon the throne in the Temple of Correction on Macragge. Since then, the temple has become a pilgrimage site for the faithful. And through all those years, one rumour has never quite faded: that Guilliman’s wound is actually healing inside the stasis field, and he’s simply waiting, biding his time until the right person with the right gifts arrives to bring him back. 

I found myself warming to this novel as it went on. At first, I wasn’t entirely sure what direction it wanted to take, and that hesitation made the opening feel a little uncertain. But once the story found its footing, the pacing settled into something much more natural, and I realised I was genuinely invested. What really stood out to me was the character work. Guilliman feels familiar, but not static; there’s a real sense of a man trying to reconcile who he was with the Imperium he’s woken up to. His reaction to the twisted state of the Emperor’s vision is handled with a lot of weight, and it’s easy to imagine how overwhelming that must be for him. It’s one of the parts of the book that lingered with me after I put it down. The material involving Belisarius Cawl adds another interesting layer. His “interpretations” of the Emperor’s work push right up against the edge of heresy in the eyes of his peers, yet Guilliman’s stance is almost the inverse. That contrast says a lot about how far the Imperium has drifted, and how differently the Primarchs might see things if they were all suddenly returned to the present. As the story moved forward, it became clear that the book is doing a lot of groundwork. It’s good, but you can feel it holding back in places, almost as if it knows it’s the opening act of something larger. There’s a sense of promise there, like the real weight of the narrative is still gathering just out of sight.



Tuesday, January 13, 2026

The Remnant Blade Book Review spoiler free...ish

 


The Remnant Blade by Mike Vincent.

The Blades of Atrocity are a dying warband. Once fifty strong, they were able to raid, survive, and carve their own path of terror across the stars. But those days are long gone. Dalchian Rassaq, their lord, swore fealty to the Gorelord Thelissicus in the hope of securing greater strength, only to be betrayed during a raid when the Gorelord turned his guns on their ship and slaughtered most of the Blades. Now only a pitiful handful remain, and their resentment festers. Mutiny is brewing, and the Gorelord’s noose tightens around Rassaq with every passing day. Yet Rassaq is not without options. With the help of a former Mechanicus Tech‑priest taken captive in earlier raids, he begins to shape a desperate plan, one that could either restore the Blades to power or doom them completely. Meanwhile, the Silent Sisters of the Imperium stand vigilant aboard the Black Ships, the Null Maidens tasked with gathering Psykers from across the galaxy to serve the Imperium’s needs or feed the Golden Throne. These vessels are heavily modified, formidable constructs, more than a match for a Strike Cruiser, and only a warband with nothing left to lose would dare to attack one and hope to survive. This is the crucible in which the Blades of Atrocity will either be reforged or finally broken, cast aside like so many failed warbands struggling to endure beyond the Eye of Terror.

I really enjoyed this book, particularly because it offers a look at a reasonably sized warband of Night Lords struggling to survive within the treacherous nexus of the Chaos Marines. If you’ve read the Night Lords trilogy, you’ll be used to seeing a warband that’s formidable, resourceful, and capable of holding its own. Rassaq’s warband, by contrast, is already dead; they just haven’t accepted it yet. That sense of looming collapse adds a sharp tension to every chapter, making you pay close attention to what happens next. Rassaq himself receives strong character development, but the same can’t be said for the rest of the Blades. It’s a noticeable gap, and I found myself wishing the supporting characters had been given a little more depth to tie everything together. Even so, it doesn’t damage the book in any major way. The Silent Sisters, on the other hand, are portrayed brilliantly. The descriptions do them real justice, and their presence adds weight to the story. My favourite sections were the sequences involving the Black Ship. I haven’t come across many books that focus on these vessels, and the fresh perspective goes a long way toward balancing the lighter treatment of the remaining warband members. If you get the chance to read this book, I’d strongly recommend giving it a go. Night Lords fans, or anyone curious about the lore surrounding the Black Ships, will find plenty to enjoy. It doesn’t climb as high on my favourites list as the trilogy, but it’s still absolutely worth the read.



Daemon World Book review spoiler free...ish

 

 

Daemon World by Ben Counter.

The dark entities of the Warp are believed to be born from the emotions of every sentient soul in the universe. Some species, like the Eldar, burn with such intensity that their spirits blaze like beacons, irresistible to the Dark Prince of excess and sensation. Humanity, though far less incandescent than those doomed xenos, still pours the emotions of uncountable trillions into the roiling sea of souls. The Dark Powers are shaped by these tides of feeling, whether rage and fury, decay and despair, ceaseless change, or the hunger for indulgence and abundance. At times, the Dark Gods peel off fragments of their own essence to form Warp-spawned beings known as Daemons. On rare occasions, one of these fragments swells far beyond the rest, rising to become a Daemon Prince. Such beings are immensely powerful, capable of ravaging or ruling entire sub-sectors of the galaxy. Yet even they remain reflections of their patron gods, bound to the eternal Great Game of Chaos. A select few are entrusted with dominion over worlds deep within the Eye of Terror or the Maelstrom, planets where the laws of physics twist, reason falters, and humanity survives only as slaves, prey, or playthings.

But what happens when two Daemon Princes, sworn to rival gods, clash over the same world? And what becomes of the mortals trapped beneath their shadow?

This novel offers its own answer to those questions.

I came across this book by accident, and I’m genuinely glad I did. It offered a fresh angle on the Daemons of the 40K universe, at least from my perspective. While the Word Bearers sent to the planet in search of an absconded brother do provide a familiar Chaos Space Marine viewpoint, their presence feels almost secondary compared to the barbarian humans who inhabit the world and the Daemonic forces that shape it. That shift in focus gives the story a raw, ground‑level feel that I wasn’t expecting. The main characters are given real weight and depth, and their arcs feel purposeful, but some of the minor characters don’t receive the same attention. It’s a small weakness, and it only stands out because the rest of the cast is handled so well. Once the action kicks in, the pacing tightens, and the book finds its stride, carrying you along with a sense of mounting tension. What really impressed me was the depiction of everyday life for the humans trapped on this Daemon‑haunted world. Their struggles, fears, and brutal routines are vividly imagined, and the author captures the constant, oppressive danger in a way that feels both believable and unsettling. It’s exactly the kind of grounded horror you’d expect from a setting where reality itself bends to the whims of the Warp.



Sunday, January 11, 2026

Ahriman - Exile Book review spoiler free...ish

 


Ahriman - Exile by John French.

Ahzek Ahriman is a walking contradiction. He was once the greatest champion of the Thousand Sons, yet he’s also the one who shattered the legion beyond repair. Even in their earliest days, the Thousand Sons stood apart from the other legions crafted by the Master of Mankind. They had far more warriors with psychic talent, but that gift came with a built‑in curse. Their gene‑seed carried a slow, creeping mutation that twisted Space Marines into the warped, monstrous things we now recognise as Chaos Spawn. Under stress or in the heat of battle, the change could hit suddenly and violently. When the legion finally reunited with their Primarch on Prospero, it looked like the curse had been fixed, but really, it had only been postponed. After the Horus Heresy, Ahriman decided he’d had enough of watching his brothers fall apart and came up with a plan to end the curse for good. That plan became the Rubric of Ahriman… and it went horribly wrong. The spell massively boosted the powers of Thousand Sons psykers, but everyone without psychic ability was reduced to dust, their armour becoming their eternal tomb. The story picks up after the Rubric, with Ahriman living in self‑imposed exile, hiding from the legion he both saved and destroyed.

The story starts off a bit slow, but it eventually settles into a solid mid‑tier read. The character work is handled well, especially for the supporting cast, who get more depth as the book goes on. Ahriman’s arc focuses on the punishment he inflicts on himself after the failure of the Rubric. He cuts himself off from his own power and identity, serving under a forgettable Chaos Lord as a way to keep himself small and to further castigate himself, and spends much of the book stewing in his own guilt. It’s a strong opening to the Ahriman series, but it doesn’t quite reach the heights it could have if it had leaned harder into his full potential.



Broken Crusade Book review spoiler free...ish

  Broken Crusade by Steven B Fischer. The Black Templars are one of those Chapters that immediately stand apart, even in a galaxy overflowin...