After the nascent Primarchs were stolen away into the warp by the Ruinous Powers, the Emperor’s grand design suffered a devastating blow, one so severe that even he must have wondered whether his vision could still be realised. Yet, for reasons never fully explained, he became convinced that the Primarchs hadn’t been destroyed, but scattered across the galaxy. With that belief guiding him, he reshaped his plans. The Great Crusade would begin without his greatest generals, and the search for them would unfold alongside it. Each Legion would march with its own network of informants and covert operatives pushing ahead of the Crusade’s advance, listening for rumours, myths, or any sign of beings as extraordinary as the Primarchs. Figures of such power would never go unnoticed for long. The first waves of Legionaries were drawn from the varied populations of Terra. Still, over time, each Legion would be reforged with recruits from the worlds where their lost Primarchs were eventually found, binding father and sons together once more.

Dark Angels - 1st Legion
Caliban was a world of dense, brooding forests, its wilderness shaped by the presence of twisted, predatory creatures touched by the warp. Human society survived in isolated pockets, organised into a feudal structure of lords and knightly orders who ruled from scattered stone fortresses. Life on Caliban was defined by a constant balance between internal rivalries and external threats: the nobles waged their ritualised wars of honour, yet all were united in the ongoing struggle to keep the monstrous denizens of the deep forests at bay.
The Dark Angels broadly follow other Astartes legions in their organisation and battlefield doctrine, but the character of the First Legion is unmistakable in how they wage war. Their reputation for sheer, immovable resolve is well earned. When the sons of the Lion commit to a position, they do so with a level of discipline that borders on ritual. In battle, the Dark Angels are known for holding their ground against overwhelming odds, maintaining formation long after other forces would have withdrawn. Even when a tactical retreat might offer a clearer advantage, they are inclined to stand firm, trusting in their training, their firepower, and their own unshakeable determination. This stubborn refusal to yield is not recklessness, but a deeply ingrained aspect of their identity, a legacy of the First Legion’s long history and the weight of duty they carry.
The First Legion was created on Terra, its gene‑seed crafted from the genetic template of Lion El'Johnson. They fought in the closing stages of the Unification Wars, proving their worth in the Emperor’s final push to bring Old Earth under a single banner. Their earliest recorded action as a Legion came during the suppression of an attempted coup, when they were deployed to eliminate a coalition of surviving Thunder Warriors and Imperial officials unsettled by the Emperor’s increasingly unilateral rule. It was the first time Space Marines had ever taken to the field, and the First Legion set the standard by which all others would be measured.
xxxxx - 2nd legion - all records deleted
Chemos had been settled as a mining world in ages past, but during the Age of Strife, it became isolated from the wider Imperium by violent Warp storms. As the centuries wore on, the planet’s resources dwindled, and even basic sustenance became scarce. Food production could no longer sustain the population, and survival increasingly depended on a network of fortress‑factories that took over every aspect of industry. Life on Chemos became a cycle of unending labour: citizens worked the vapour mines and synthesisers without pause, while art, leisure, and any form of recreation were gradually abandoned in favour of efficiency. Shrouded by dense nebula clouds, the world knew no true day or night, only a constant, muted grey that defined existence for its people
The III Legion pursued excellence in every aspect of their existence, holding themselves to a standard that allowed no compromise. Each warrior trained relentlessly for his designated role, whether infantryman, gunner, driver, scout, or marksman, dedicating every waking moment to refining his skills. Nothing on the battlefield was overlooked. Terrain, weather, deployment patterns, reserve placement: all were studied, assessed, and folded into their doctrine with meticulous care.
Legion Early Details -
When Fulgrim was finally united with the Legion that carried his genetic legacy, he did not encounter the grand host many of his brothers found waiting for them. Instead, he inherited a force reduced to barely two hundred Astartes. A catastrophic failure in the early development of the III Legion’s gene‑seed had crippled its growth, leaving it far behind its peers in strength and numbers. Until the Legion could be rebuilt, Fulgrim and his warriors were placed within the ranks of another force, fighting alongside a more established brotherhood while their own recovered. The Legion chosen for this integration was the Luna Wolves, commanded by Horus Lupercal. In Horus, Fulgrim found not only a mentor in the arts of war but a companion whose skill and presence shaped his early years as a primarch‑commander. It was under the banner of the Luna Wolves that the III Legion first began to reclaim its place among the Emperor’s sons.
Iron Warriors - 4th Legion
Primarch - Perturabo - 12th Primarch Found.
Homeworld - Olympia - now Daemonworld Mendrengard.
Olympia was an ancient human colony located in the marches of the Ultima Segmentum, far across the galactic core from Terra. It belonged to a cluster of worlds believed to have been heavily settled during the later years of the Dark Age of Technology. Although Olympia emerged from the Age of Strife largely intact, its scientific knowledge and industrial capability had regressed to a fractured, pre‑atomic level. What remained had stabilised into a complex, highly stratified feudal society. The planet itself was rich in organic resources and a wide range of mineral forms, but its fissile materials and easily accessible conductive metals had long since been strip‑mined and exported off‑world. This depletion placed a hard limit on Olympia’s technological development. Its geography added further constraints: vast, near‑continuous mountain ranges dominated the surface, leaving little room for large‑scale agriculture or urban expansion. These conditions shaped a distinctive culture, one that developed into a mosaic of independent city‑states and subordinate satrapies, each navigating the challenges of a world defined by scarcity, isolation, and rugged terrain.
Legion Combat Doctrine -
The Iron Warriors approach warfare with a methodical clarity that defines their entire Legion. Every engagement begins with a sustained artillery barrage, delivered with precision and supported by a detailed fire plan that assigns each weapon to its most effective target. When the opportunity arises, they coordinate their bombardments with Titan Legions, adding even greater weight to their already formidable firepower. This focus on artillery and mechanised strength makes the Iron Warriors particularly effective in siege warfare and in driving armoured assaults deep into enemy territory. Fortifications play a central role in their doctrine. Wherever possible, the Iron Warriors construct fieldworks designed to tie down the largest number of enemy forces while committing the fewest of their own. By doing so, they keep the majority of their Legionnaires rested and ready for decisive assaults, allowing them to apply pressure where it matters most. In planetary invasions, their strategy begins long before the first drop‑pod descends. The Iron Warriors initiate their assaults with overwhelming orbital fire—whether nuclear, plasma, viral, or chemical—aimed at breaking the enemy’s will to resist before a single Astartes sets foot on the surface.
Legion Early Details.
For decades upon decades, the Iron Warriors were basically the Great Crusade’s go‑to battering ram, the Legion you called when some fortress was too stubborn, too proud, or too well‑built for anyone else to crack. If there was a citadel that needed levelling or a defensive line that absolutely had to fall, the IVth were the ones who made it happen. Over time, their name became shorthand for brutal, grinding warfare and an almost obsessive mastery of siegecraft, whether they were tearing walls down or holding them against impossible odds. And at the centre of it all stood Perturabo. Before the Heresy twisted everything, he already had a reputation as a cold, razor‑sharp commander, the kind of warlord who could look at an enemy position and instantly spot the flaw everyone else missed. He didn’t just exploit weaknesses; he punished them. For Perturabo, defeat wasn’t an option, and victory was worth whatever it cost in blood, sweat, or shattered stone.
Space Wolves - 6th Legion
Primarch - Leman Russ - 2nd Primarch found
Homeworld - Fenris
Native Fenrisians have long accepted the cycle of destruction that sweeps across their world every Great Year. They meet the planet’s endless upheaval with a fierce, almost joyful warrior pride, embracing the mutability of the land as part of their identity. Only on the northern polar continent of Asaheim are Human communities shielded from the worst of Fenris’ murderous climate. There, life clings on — and evolves into forms found nowhere else on the Death World. Asaheim teems with colossal ice bears, towering elk, and shaggy mastodons, but also stranger beings: snow trolls lurking in frozen caverns, shape‑shifting dopplegangrels stalking the blizzards, and the great white wyrms that burrow through glacier and fjord alike. Yet the most dangerous of all are the native Fenrisian Wolves. Semi‑sentient and cunning, their minds are as sharp as their fangs, and the largest among them rival any apex predator that prowls the frozen wastes.
Legion Combat Doctrine.
The Space Wolves don’t fight quite like the other Space Marine Chapters. Each Great Company is composed of different kinds of squads and Packs, each with its own role on the battlefield. As a Space Wolf gets older and survives more battles, he moves up through these roles, gaining experience (and longer fangs) along the way. If he proves himself brave and deadly enough, he might be invited to join the Wolf Guard, or even rise to become a Wolf Lord. Most Space Wolves start out as Blood Claws. They’re young, loud, and absolutely desperate to prove themselves.
Blood Claws charge into battle in big, howling groups, usually leading the assault and throwing themselves at the enemy with zero hesitation. If they manage to survive long enough to cool their heads a bit, they become Grey Hunters, solid, reliable warriors who’ve learned to balance ferocity with discipline. Eventually, when a Space Wolf has seen centuries of war and his hair has gone grey, he might join the Long Fangs. These Veterans are calm and steady even when everything around them is exploding, which is why they’re trusted with the heavy weapons. They’re the ones laying down precise, devastating fire while everyone else is in the thick of it. The strongest and most heroic warriors can go even further. After performing some awe-inspiring feat of courage or skill, a Space Wolf might be elevated to the Wolf Guard. These elite fighters either lead younger Packs into battle or serve as the personal bodyguard of a Wolf Lord. Armed with the best gear in the Great Company, they’re terrifying in close combat, and very few enemies can stand against them.
Early Legion Details.
When the Emperor finally took Leman Russ from Fenris, He wasted no time teaching the Wolf King about the wider Imperium, its technology, its armies, and the sheer scale of the galaxy beyond his icy home. Russ picked things up fast. In just a few short weeks, the Emperor decided he was ready to take command in the Great Crusade. That’s when Russ met the warriors of the VI Legion, Space Marines created using gene‑seed grown from his own DNA. From that moment on, he became their father and their lord, and the Legion took on the name they’re known by to this day: the Space Wolves. The Emperor equipped Russ for war with a blessed suit of Power Armour and replaced his old blade with the legendary Frostblade Mjalnar, forged using the teeth of the Great Kraken Gormenjarl.
According to the sagas, the weapon was sharp enough to split Fenris’ ice mountains clean in half. When Leman Russ left Fenris, he didn’t go alone. Several hundred Fenrisian warriors went with him, men who, despite their age, had survived the brutal process of becoming Astartes, at least in part. Plenty died trying, but far fewer than anyone expected. There were two big reasons for that. First, Russ’ own gene‑helix stabilised the VI Legion’s gene‑seed, fixing most of the problems that had plagued earlier recruits. Second, Fenrisians themselves were unbelievably tough, shaped by generations of surviving a world that really shouldn’t support human life at all. These warriors became Russ’ first Varagyr, sometimes called “Varangii” in old Imperial records, but more literally “Wolf Guard.” They were his sworn companions, loyal enough to follow him off their frozen homeworld and into the stars, even though they barely understood what that meant.
Their devotion mattered more to Russ than the raw power of the VI Legion Astartes he’d been given to command. Those warriors might have been strong and savage, but they hadn’t earned his trust yet. This was the first lesson Russ taught the VI Legion: loyalty and proven brotherhood mattered more than engineered strength. And it was an early sign that under the Wolf King, his Legion would never be quite like any other.






No comments:
Post a Comment